Unreal Engine Livestream - Unreal Audio: Features and Architecture - May 24 - Live from Epic HQ

Good questions – I’ll chat about it on the stream. 1) docs are def bad. We have a plan on getting better docs out on new audio engine stuff soon. It’s been delayed primarily because it’s not out as “on by default yet”. We want to wait until we’ve launched with it on Fortnite on our platforms before we do that. However, games are shipping with it. It’s hard to have docs that are “this only works in this one mode”, etc. Once it’s on, we’ll get cracking on docs.

  1. We have plans for a more advanced mix system I’ll try to remember to talk about on the stream. It’s not quite yet #1 priority, but it’s coming up. I agree visualizing mixing is important. I’m not convinced DAW-like mixing console is the best way to do that (primarily because game mixes are more matrix-like than linear), but it may be. Or at least be part of a visualization solution.