Nightmask3:
Woah, am I right in assuming this means shaders in code? Or is it a material shader livestream?
Don’t get me wrong every video Alan makes on Materials is solid gold and has taught me a bunch, but linking to the shader development page has got my hopes up that the stream is about writing custom shaders using C++ and HLSL.
If so, I’m SUPER looking forwards to this. If not, still will be great, but hope that one video about using custom shaders and getting them to link with the Material system is made soon (especially considering that the engine now lets you define Global Shaders even in the binary build/plugins apparently?)
Sorry - that’s probably a bit misleading, so I removed the link. Make sure to toss any questions you have here and I’ll see about getting someone on to do shaders with C++ for a future stream!