Unreal Engine Livestream - Character Animation in UE4 - Jan 25 - Live from Epic HQ

Great stuff, thanks for the stream :slight_smile:

We are working on a 3rd person game at the moment, where I have created a custom character with a custom skeleton and animations (because he has floating limbs like Rayman) and we are having issues with the jump state machine.

I was wondering if there are any resources on how to make custom animations for the 3 stage based jump? I haven’t been able to find any on how to specifically animate for it in a 3D app, just how to program for it.

I’ve tried copying the method used for the blueprint character as close as I could, but this was my first time animating a full body character, so I dont’ know if I messed something up.

What are the things you should consider when animating a jump animation broken into 3 stages like this?