Unreal Engine Livestream - Building a Music System in Blueprints - Apr 5 - Live from Epic HQ

Well, I figured out how to copy them in, but they act as if the Music Clip Struct isn’t there and thus are full of compile errors. I was able to iron them out by making a replacement Struct but now when I try to use the blueprint it gets Access None Trying to Read Property Error. How do we use these blueprints?

Edit: It’s an Actor; you have to Spawn it. Okay I’m good.

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