Nice! Related to Blender and UE working together, apart from baking ambient occlusion, normals, displacement… is it possible to bake lightmass of a whole level directly in Blender and import it into UE4?
Nice! Related to Blender and UE working together, apart from baking ambient occlusion, normals, displacement… is it possible to bake lightmass of a whole level directly in Blender and import it into UE4?