nikolobin
(nikolobin)
August 31, 2017, 7:26pm
17
SaxonRah:
I guess disregard this post as i have been given the correct links. (really weird the link is almost no where to be found, idk why but i cannot find this link through searching)
Can you give any insight on how you should implement a simple animation system using the pose animation data? The docs show the results, but never really show how. I understand you can drive poses by curve data, that’s fine and it works. But not really the greatest way to control pose driven animations in real-time. When i asked about it before, i was told to wait for the docs to be updated and given a very vague solution in which there are seemingly no docs for the said solution. When i click on the docs about the pose stuff today, it 404’s and It’s been awhile since the pose stuff was released, (it’s been almost a year it feels like). I have hacked together a result that works, sort of, but it’s way too complicated to implement as a full animation system. Something akin to Overgrowth’s anim system, using my pose driven implementation is reinventing the wheel quite a bit and far to convoluted to have a full game’s anim system to be based on.
I have to be missing something trivial, like an animation node or something. I can’t find anything concrete on it though. Allot of questions asked about the pose system are simply unanswered or the people who have figured it out either don’t show their results or are hacking together a result that is something i have already.
All of the experimentation has resulted me in having to revert to using my procedural animation system for organs and arms, in which im ‘reinventing’ allot of what the pose asset does already. Pose Space Deformation and Radial based functions should be trivial to implement but the ue4 workflow is seemingly undocumented. At-least as far as i can tell. Please help. <3
(also i have watched the live stream about the pose stuff (both cube and original pose stream) but that cube sample was very unhelpful)
Pose Blender Node & Pose Driver Node 404’s
Edit, i have been given a link to the AnimPose Docs . This doesn’t 404, and has the info i have been looking for. Thank you DiscordNinja!
The point is to animate the curve, and use it in animation system - using pose node or pose blend node in that link.
We don’t support spring curve though as overgrowth, so that will be issue, but other than that, you use it like normal animation, except you’ll have pose blender at the end. We’d like to make a test project for this, but not yet. Good luck.