That’s okay. Hopefully you guys will spend more time on the questions being asked here.
My main question which I hope is addressed is how to correctly set up abilities that are Locally Predicted for a multiplayer environment. At the moment, if I spawn a projectile in the ability, it spawns 2 of them, one for the client and one on the server. This looks bad from the client POV because he sees two projectiles. The Proxy clients only see the Server spawned projectile which is fine.
So, what’s the best practice for setting up projectiles for a multiplayer environment?