Unreal Engine is exiting due to D3D device being lost AGAIN AND AGAIN

This feels like some kind of r*pe PSTD support group. I suddenly get this exact issue as well for DX11. I switched from DX12 as a similar crash started occurring after a driver/windows update back in about Oct, 2020. Nothing has changed in my hardware configuration for 2 years. My drivers, while not matching 460 (I’m on 456.71).

I’m hesitant to update my drivers as it seems every time that I do, I have some new issues just suddenly crop up. As mentioned, this issue (DX11.GetQueryData()) just started TODAY only! I hadn’t rebooted in quite a while, and so when I did, I got a windows update (scary) and Discord updated as well.

So I’m throwing myself in here as well, to keep this thread alive and kicking. For me, this is an absolutely catastrophic issue and completely unsatisfactory that there appears to be no support other than here and a single, well known answer hub question that has to this day appears to have garnered 0 attention from the designers!

Keep in mind, some of us during these hard times have gone all in, in my case for over 8 months. We have made a release date announcement on Steam for almost exactly 6 months hence, the store page is live and we are now balls deep in this commitment. There is already have more than enough to do by that time, let alone trying to find out why this is happening.

I don’t think we should allow the ‘free license’ when developing a professional product for sale by which eventually royalties will be paid out be an excuse to put this at the bottom of the prio list.

It also ingloriously dishonors the work on all the other modules of the engine, to have this fundamental issue live on with what appears to not even have any acknowledgement from the responsible parties.

Nevertheless, make no mistake: UE FOREVER! (I spent from 2018 to 2020 working in Unity professionally, which absolutely sucked, but this level of issue never did occur using it)