Unreal Engine is exiting due to D3D device being lost AGAIN AND AGAIN

Today I was testing a secondary rig, freshly built and I saw this crash on that machine.
I’m going to post what I did here, might help as well…

I don’t know why, maybe has to do with Slate C++ API, I don’t know;
But I immediately felt the Editor sluggish when opened and as soon I click “Editor Settings…” main menu, I got a crash.
And then every time I launch Unreal Editor on that machine, this crash would happen again.

I left aside for a while and setup some Adobe applications, but after I’ve enabled these settings for the Adobe apps and later launched Unreal Editor again, there was no more UI lag neither it was crashing anymore. Slate started to react in real time, like I’m used to on my main PC which also has HDR display.
These are from Windows Settings >> System >> Display >> Graphics settings panel.
You could try too, see if helps:

No RHI crashes on new machine anymore, few hours in already.