But unreal 3/4 has never been for those parties of lights and dynamic objects, it has always been for rooms (even with trees and rivers) and ligmaps, that’s why CryEngine maintains its niche for open worlds.
But unreal 3/4 has never been for those parties of lights and dynamic objects, it has always been for rooms (even with trees and rivers) and ligmaps, that’s why CryEngine maintains its niche for open worlds.