I’m trying to put Unreal Engine inside a window application control, which I’m doing successfully except for two things:
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When the container control loses focus or resizes, Unreal Engine freaks out, goes black intermittently, and resizes itself a few times before returning to normal. How do I just make it be cool and resize itself without causing a big commottion?
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When something else has focus and then I click inside the window, it is now resizing itself to be twice as large, so I can only see the top-left corner. But if I resize the parent container then Unreal Engine sets its resolution back to normal. How can I control its resolution so it stays at what I want it to be?
UE is of course running as a separate process and I’m grabbing its window and sticking it into my container.