Unreal Engine exports wrong/incorrect framerate Animation Sequences to FBX!

EXPLANATION:

I noticed this happens when using different menus to export.

When exporting via Asset Actions -> Export the EMode enum is correctly written into the FBX settings.

However, when I:
Open the Animation Sequence -> Top Bar -> Export Asset -> Preview Mesh

Unreal Engine fails to setup the TimeMode setting.

I have submitted a bug report and will update the post if a ticket is created for it.

Hope this helps.