# Unreal Engine Developer – Co-op Action RPG 

**URL:** <https://forums.unrealengine.com/t/unreal-engine-developer-co-op-action-rpg/2698305>\
**Category:** Job Offerings\
**Tags:** unreal-engine\
**Created:** [February 8, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/unreal-engine-developer-co-op-action-rpg/2698305 "2026-02-08T14:01:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![FortniteSuck10](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FortniteSuck10](https://forums.unrealengine.com/u/FortniteSuck10)\
**Post date:** [February 8, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/unreal-engine-developer-co-op-action-rpg/2698305/1 "2026-02-08T14:01:26Z")

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## **Thread Title**

**[ROYALTY] Unreal Engine Developer – Co-op Action RPG**

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## **Project Title**

Untitled Co-op Action RPG  
_(working title)_

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## **Description**

Third-person **co-op action RPG (1–4 players)** focused on **skill-based combat, tactical encounters, and mechanic-driven boss fights**.

The project is built **from scratch** by a small indie team. Core contributors actively participate in **game design decisions and overall direction** , not just implementation.

**Rough game loop (work in progress):**

- 15–30 minute co-op runs

- Skill-based combat encounters

- Build adaptation via gear and modifiers

- Escalating pressure and difficulty

- Mechanic-driven boss fight

- Hub-based progression

Target: **playable demo in ~1 year** , with the goal of moving toward a **Steam release**.

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## **Team Name**

N/A (early-stage indie team)

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## **Team Structure**

**Linas Dil**  
Project creator / Gameplay programmer  
Unreal Engine (Blueprints & C++), Gameplay Ability System  
~1 year Unreal Engine experience

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## **Previous Work**

N/A – first commercial project (personal projects and prototypes).

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## **Talent Required**

**Unreal Engine Developer / Designer (1–3)**

**Requirements:**

- ~1 year Unreal Engine experience (or an active, complex personal project)

- Comfortable working primarily in Blueprints

- Interest in gameplay systems, combat mechanics, or core systems

- Able to commit ~40–80 hours per month

- Comfortable using ChatGPT as a development tool

**Notes:**

- Core gameplay framework: **Gameplay Ability System (GAS)**

- Mostly Blueprint workflow

- C++ setup and Blueprint → C++ conversion handled by project creator

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## **Compensation**

**Royalty / Revenue Share**  
Split **equally** between the initial core team members.

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## **Contact**

**Email:** [Linasdil@gmail.com](mailto:Linasdil@gmail.com)  
**Discord:** linaszudikas#6263

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [February 10, 2026, 7:26pm UTC](https://forums.unrealengine.com/t/unreal-engine-developer-co-op-action-rpg/2698305/2 "2026-02-10T19:26:45Z")

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Hi @FortniteSuck10,

[I’m Blueprints-centric Game Dev](https://dev.epicgames.com/community/profile/n3ml/TechLord) as well. [Gemini](https://gemini.google.com/) my GenAI of choice. I do not see any mention of Theme, Art Style, and Artist Requirements in the top post. We could be developing the [same game](https://forums.unrealengine.com/t/rev-share-exorion-survivor-alien-invasion-kaiju-survival-terror-xps/107997). LOL.
