Hello,
I was developing a game and the Unreal Engine crashes in the games title boot process. This is the error log that I get:
MachineId:
EpicAccountId:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10a42874b [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 293] [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10a5ca4e6 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 93] [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10a681f27 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 154] [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10a67d4c4 [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-Core.dylib]
FObjectInitializer::CreateDefaultSubobject(UObject*, FName, UClass*, UClass*, bool, bool, bool) const Address = 0x10b26fd55 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp, line 3418] [in UE4Editor-CoreUObject.dylib]
UObject::CreateDefaultSubobject(FName, UClass*, UClass*, bool, bool, bool) Address = 0x10b11bf1a [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp, line 86] [in UE4Editor-CoreUObject.dylib]
AProjectile::AProjectile() Address = 0x165a1a1b8 [/Users//04_BattleTanks/BattleTanks/Source/BattleTanks/Projectile.cpp, line 22] [in UE4Editor-BattleTanks-207.dylib]
UClass::CreateDefaultObject() Address = 0x10b02a082 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp, line 3340] [in UE4Editor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects() Address = 0x10b23c8ba [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp, line 725] [in UE4Editor-CoreUObject.dylib]
TBaseStaticDelegateInstance::ExecuteIfSafe() const Address = 0x10b0c2787 [Runtime/Core/Public/Delegates/DelegateInstancesImpl_Variadics.inl, line 1021] [in UE4Editor-CoreUObject.dylib]
TBaseMulticastDelegate::Broadcast() const Address = 0x10a5016da [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl_Variadics.inl, line 921] [in UE4Editor-Core.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x10a73d090 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp, line 461] [in UE4Editor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray const&, TMap >&) Address = 0x110ef4039 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp, line 399] [in UE4Editor-Projects.dylib]
FProjectManager::LoadModulesForProject(ELoadingPhase::Type) Address = 0x110f08c97 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Projects/Private/ProjectManager.cpp, line 53] [in UE4Editor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x10a36bbbd (filename not found) [in UE4Editor]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10a348e87 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10a35deb1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10a36fedc (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10a598776 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 368] [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff98e55e64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff98c2899d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff98c2891a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff98c26351 (filename not found) [in libsystem_pthread.dylib]
Could you point me where to start to debug this log? I have already tried verifying the Unreal version, uninstalled and reinstalled 4.12.5. I’m going to try and use source control to go back to a working version. Thanks,