Running D:/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/mehme/OneDrive/Belgeler/Unreal Projects/MyProject2/MyProject2.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/mehme/OneDrive/Belgeler/Unreal Projects/MyProject2/MyProject2.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\mehme\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MyProject2Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject2Editor
Running Internal UnrealHeaderTool “C:\Users\mehme\OneDrive\Belgeler\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\mehme\OneDrive\Belgeler\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest” -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for MyProject2Editor in 1.6682423 seconds
@progress pop
Building MyProject2Editor…
Using Visual Studio 2022 14.39.33428 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\Tools\MSVC\14.39.33428) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 6 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB memory per action, 6.36 GB available: limiting max parallel actions to 4
------ Building 6 action(s) started ------
[1/6] Resource Default.rc2
C:/Users/mehme/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.253 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2484 files in 3658 folders with total size 89 MiB.
[2/6] Compile [x64] SharedPCH.Engine.Cpp20.cpp
D:\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): error C2248: ‘FHazardPointerCollection::FHazardRecord::FHazardRecord’: cannot access private member declared in class ‘FHazardPointerCollection::FHazardRecord’
D:\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(86): note: see declaration of ‘FHazardPointerCollection::FHazardRecord::FHazardRecord’
D:\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(77): note: see declaration of ‘FHazardPointerCollection::FHazardRecord’
D:\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): note: the template instantiation context (the oldest one first) is
D:\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(133): note: see reference to function template instantiation ‘void __builtin_array_init_helperFHazardPointerCollection::FHazardRecord(_T *,size_t) noexcept()’ being compiled
with
[
_T=FHazardPointerCollection::FHazardRecord
]
Total time in Parallel executor: 17.05 seconds
Total execution time: 23.00 seconds
Hello yesterday i tried to open a c++ project in urneal engine and got this error no matter what I did it didn’t work so i uninstalled and got a 1 terabyte usb and install that When I plug the USB into the laptop, unreal engine works perfectly, but when I plug it into the desktop, I get this error again.I added an extension to the antivirus program and error still same How can i solve it?