Hello,
I’m trying to set up on-demand asset delivery for Android using Google Play Asset Delivery in Unreal Engine 5. I’m using the Asset Delivery Pro plugin by Porret Gaming.
In my project, I’ve organized each content piece (maps, blueprints, etc.) into separate asset labels such as p1
, p2
, p3
, and so on.
I created the assetpacks.json
file and configured everything through the asset manager, including the Primary Asset Rules and scan directories.
After cooking and packaging the project, the pak files are generated correctly. However, when I check the .aab
output, I only see a main
and a small fast-follow
pack (1 MB). Most of my expected on-demand packs are missing.
I suspect some files might have ended up in the main pack, but I can’t figure out why the chunks were created yet didn’t make it into the .aab
.
logg.txt (361.0 KB)
assetpacks.json (2.6 KB)