# Unreal Engine 5 UE5 How to Create a Skybox | Sky & Atmosphere System

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-ue5-how-to-create-a-skybox-sky-atmosphere-system/545176>\
**Category:** Showcase\
**Tags:** tutorial, skybox, unreal-engine, UE5-0, Showcase\
**Created:** [April 30, 2022, 9:15pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-ue5-how-to-create-a-skybox-sky-atmosphere-system/545176 "2022-04-30T21:15:05Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![3DTudor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3DTudor](https://forums.unrealengine.com/u/3DTudor)\
**Post date:** [April 30, 2022, 9:15pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-ue5-how-to-create-a-skybox-sky-atmosphere-system/545176/1 "2022-04-30T21:15:05Z")

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**Unreal Engine 5 UE5 How to Create a Skybox | Sky & Atmosphere System**

_Welcome to the third video of an exciting new series here on 3D Tudor on YouTube!_

 ![Unreal Engine 5 UE5 How to Create a Skybox Sky & Atmosphere System](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/c/8/dc88925c24061d6e47fccf70de82210604c48466.jpeg)

Hi, I’m Luke! Help me celebrate joining 3D Tudor with this new YouTube tutorial series about Unreal Engine 5.

The video is a complete introduction to the UE5 Sky and Atmosphere System. It teaches you how to use HDRI textures to set up a material to be used within the Unreal Engine 5 skybox.  
You will learn how to set up an adjustable material to learn how to easily rotate it and increase or decrease exposure to light in your UE5 scene.

Give me a like and subscribe if you like this kind of content.  
Thanks all for checking it out 🙂

**Link to YouTube Video:** [Unreal Engine 5 UE5 How to Create a Skybox | Sky & Atmosphere System - YouTube](https://youtu.be/PWzGDdA4auc)

**Link to YouTube 3D Tudor Channel:**

> **[3DTudor](https://www.youtube.com/channel/UC1NVCXV6Be8twf-9rGrLacQ?sub_confirmation=1)**
>
> Welcome to 3D Tudor,
> 
> This channel's purpose is to bring you quick, and to-the-point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist, and keeps you up-to-date with my online...

#3dart #3dmodeling #3DModel #3D#3drender #unrealengine #ue5 #gamedesign #3denvironment #3ddecals #3dgraffiti #gamedev #decalart #3ddesign #UnrealEngine5 #EpicGames #digitalart #free #skybox #ue5skybox

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**Author:** ![Khionu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Khionu](https://forums.unrealengine.com/u/Khionu)\
**Post date:** [November 16, 2023, 3:03am UTC](https://forums.unrealengine.com/t/unreal-engine-5-ue5-how-to-create-a-skybox-sky-atmosphere-system/545176/2 "2023-11-16T03:03:05Z")

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It seems that there’s been some changes since this video was created that make it less than clear how to follow along. The few things I’ve noticed:

- Absolute World Position now provides three outputs. I’m assuming that it’s supposed to be XYZ now?
- TextureSkybox errors, saying that it’s trying to cast a float3 to a float2

Here’s my blueprint for reference

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/0/d/00da9e35ec4a9531ab3944042ed3c272cb7bb21c.png)

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**Author:** ![rhythmdragon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rhythmdragon](https://forums.unrealengine.com/u/rhythmdragon)\
**Post date:** [December 20, 2023, 3:43am UTC](https://forums.unrealengine.com/t/unreal-engine-5-ue5-how-to-create-a-skybox-sky-atmosphere-system/545176/3 "2023-12-20T03:43:29Z")

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I had same problem but I found the difference between the video and my material  
He is using TextureSampleParameter"Cube"  
and I’m using TextureSampleParameter"2D"

So if you use TextureSampleParameter"Cube" and plug into “XYZ”  
I think the Error can be solved

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/9/0/c906eb708ed7ee329f4fbc2f9e8b21f44ae94016.jpeg)

(but if I do this, I can’t use HDR image… can I use HDR instead of Cube Texture?)

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**Author:** ![Studio3n3](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/studio3n3/32/738156_2.png) [@Studio3n3](https://forums.unrealengine.com/u/Studio3n3)\
**Post date:** [February 9, 2024, 6:01pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-ue5-how-to-create-a-skybox-sky-atmosphere-system/545176/4 "2024-02-09T18:01:53Z")

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Set a texture sample and then a texture object and set the sampler of this texture object to linear color.  
Something like this:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/c/9ccfdd2902d398291fcce2007f17f88134611a75.jpeg)
