Unreal Engine 5: Packaging Lyra from Source Error

I was able to fix the error by re-creating the Lyra project.

I thought it was due to my UE5 source build’s compilation, but I found out it was project-specific when I built out the FPS sample project with my source build.

This issue may have been caused by me doing a convert-in-place of my Lyra project from my launcher build to my source build of the engine.

1 Like