Reposting this to see if somebody can help me out this time!
I’ve been working for a few days with lumen and I can’t seem to find the answer to this:
This is a screenshot of a project I’ve been working on, with Lumen global illumination, lighting with the SunSky actor. The project looks a little bit dark, and when comparing to renders done in 3dsmax with Vray, it seems that lumen here needs some more light bounces, but turning up the indirect lighting intensity in the directional light component doesn’t seem to help at all.
But, deactivating “cast dynamic shadows” in the directional light seems to help with this issue:
The indirect light bounces seem to be a lot stronger, and changing the indirect lighting intensity seems to make a great difference now (looks quite better when lowering the parameter).
I haven’t been able to find an answer to what’s happening. I thought dynamic shadows where one of the things that are needed to be activated in order for lights to work with lumen to generate GI in real time, but now that they are deactivated from the directional light source, it still seems to have GI.
Can somebody explain what’s happening?