Guys please read the whole thread before posting your solutions.
The issue looks like “fixed” when you recompile the shaders. Meaning that it doesnt matter what you have changed in the shader. At the moment when you hit apply - it “fixes” the issue temporary. Because when you hit apply - the editor recompiles the shaders.
And that’s it. Its not related to any settings, because we all have different setups and the same problem.
Recompiling is a temporary fix, after a while it will start repeating.