# Unreal Engine 5 Early Access 2 Hotfix Released

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-early-access-2-hotfix-released/236626>\
**Category:** World Creation\
**Tags:** unreal-engine, UE5-0\
**Created:** [June 21, 2021, 3:56pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-early-access-2-hotfix-released/236626 "2021-06-21T15:56:26Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Amanda.Schade](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Amanda.Schade](https://forums.unrealengine.com/u/Amanda.Schade)\
**Post date:** [June 21, 2021, 3:56pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-early-access-2-hotfix-released/236626/1 "2021-06-21T15:56:26Z")

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Unreal Engine 5 Early Access 2 is now live! This hotfix resolves over 30 issues in the UE5 Early Access release.

If you experience a bug, please follow the [How to Report a Bug](https://www.unrealengine.com/support/report-a-bug) guide to report it on the [Bug Submission Form](https://epicsupport.force.com/unrealengine).

**Fixed in UE5 EA 2**

| Issue | Summary |
| --- | --- |
| UE-116753 | Regression in Root Motion in UE5 Early Access |
| UE-114994 | [Metasounds][Trigger Counter] - Trigger Counter resets to 0 instead of 1 when using Reset Count |
| UE-114996 | [Metasounds][Generator] - Pink Noise Generator not generating full frequency spectrum |
| UE-115663 | [UE5 Main][AncientGame] - Crash when exiting PIE during robot battle |
| UE-117209 | Echo Walk\_Fwd animation doubled in length, missing footstep notify sounds |
| UE-117451 | GitHub 8124 : [UE5 - Fix cooking when MetaSound plugin is enabled |
| UE-117680 | importing 24 bit audio fails to properly import |
| UE-116916 | [Crash Report] UnrealEditor-Core!FNameBatchLoader::Load() [UnrealNames.cpp:3493] |
| UE-117236 | Ensure can freeze the Editor for 30+ seconds |
| UE-116689 | Creating a new project based on VR template requires user to compile DDC with installed engine |
| UE-116128 | TM-Shadermodels hits Ensure when launching |
| UE-116410 | QA-Promotion throws an Ensure during Launch On |
| UE-116932 | [CrashReport] UnrealEditor-TargetPlatform!FTargetPlatformManagerModule::GetRunningTargetPlatform() [TargetPlatformManagerModule.cpp:383] |
| UE-115375 | Launch on Android and launch packaged game on Android fail with Assertion failed: IsInRenderingThread() |
| UE-116619 | Crash when opening Valley of the Ancient |
| UE-117138 | Setting Lumen to use ‘Global Tracing’ breaks Lumen Hardware Ray Tracing |
| UE-116720 | [CrashReport] UnrealEditor-Chaos!Chaos::FConvexBuilder::BuildInitialHull(Chaos::FConvexBuilder::FMemPool &,TArray\<Chaos::TVector\<float,3\>,TSizedDefaultAllocator\<32\> \> const &) [CollisionConvexMesh.h:885] |
| UE-116972 | [CrashReport] STreeView\<TSharedPtr\<FGeometryCollectionTreeItem,0\> \>::Tick |
| UE-115064 | Crash when Closing Chaos Destruction Demo |
| UE-115626 | Apex Destructible meshes are disappearing at certain distances during Runtime. |
| UE-117396 | [CrashReport] UnrealEditor-ApexDestructionEditor!FAssetTypeActions\_DestructibleMesh::ExecuteCreateDestructibleMeshes(TArray\<FAssetData,TSizedDefaultAllocator\<32\> \>) [AssetTypeActions\_DestructibleMesh.cpp:54] |
| UE-116704 | [Crash Report] UnrealEditor-Slate!SSplitter::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SSplitter.cpp:229] |
| UE-117383 | [CrashReport]UnrealEditor-PlacementMode!SPlacementAssetMenuEntry::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SPlacementModeTools.cpp:491] |
| UE-116918 | [CrashReport] LoadPackage(UPackage \*,wchar\_t const \*,unsigned int,FArchive \*,FLinkerInstancingContext const \*) [UObjectGlobals.cpp:1462] |
| UE-117392 | [CrashReport] UnrealEditor-ContentBrowser!SAssetView::HandleItemDataUpdated(TArrayView\<FContentBrowserItemDataUpdate const, int\>) [SAssetView.cpp:4382] |
| UE-117403 | [CrashReport] UnrealEditor-StaticMeshDescription!FStaticMeshOperations::ComputeTangentsAndNormals(FMeshDescription &,EComputeNTBsFlags) [StaticMeshOperations.cpp:1374] |
| UE-116677 | Editor doesn’t correctly detect if the engine is vanilla or not |
| UE-116707 | [CrashReport] UnrealEditor-LevelEditor!FViewportClient::InputKey(FInputKeyEventArgs const &) [UnrealClient.h:851] |
| UE-116938 | [CrashReport] TBaseSPMethodDelegateInstance\<0,FLandscapeEditorDetailCustomization\_NewLandscape,0,FReply ,FDefaultDelegateUserPolicy\>::Execute |
| UE-117378 | [CrashReport] UnrealEditor-LandscapeEditor!FLandscapeImportHelper::ChooseBestComponentSizeForImport(int,int,int &,int &,FIntPoint &) [LandscapeImportHelper.cpp:324] |
| UE-117388 | [CrashReport] TArray\<FTransform,TSizedDefaultAllocator\<32\> \>::ResizeGrow |
| UE-117401 | [CrashReport] UClass\* CastChecked\<UClass, UObject\> |
| UE-116726 | Allow World Partition cell selection / manipulation with single-click |

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<div class="post-metadata">

**Author:** ![Amanda.Schade](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Amanda.Schade](https://forums.unrealengine.com/u/Amanda.Schade)\
**Post date:** [June 21, 2021, 3:56pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-early-access-2-hotfix-released/236626/2 "2021-06-21T15:56:31Z")

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<div class="post-metadata">

**Author:** ![Amanda.Schade](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Amanda.Schade](https://forums.unrealengine.com/u/Amanda.Schade)\
**Post date:** [June 21, 2021, 4:01pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-early-access-2-hotfix-released/236626/3 "2021-06-21T16:01:12Z")

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