# Unreal Engine 5.6 Released

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-6-released/2538952>\
**Category:** Announcements\
**Tags:** unreal-engine, Released\
**Created:** [June 3, 2025, 1:50pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-released/2538952 "2025-06-03T13:50:06Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![M41den](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/m41den/32/1065669_2.png) [@M41den](https://forums.unrealengine.com/u/M41den)\
**Post date:** [June 3, 2025, 6:57pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-released/2538952/18 "2025-06-03T18:57:17Z")

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It seems swarm manager is not present in UE 5.6 - so I’m unable to bake lights anymore. Is this intentionally broken?

I described this problem here:

> [@UE 5.6 has no swarm manager](https://forums.unrealengine.com/t/ue-5-6-has-no-swarm-manager/2539483):
>
> In Unreal Engine 5.6 Preview was an issue with baking static lights because Swarm Manager wasn’t included in Binaries/DotNET. I thought it was a preview issue and expected release version to have swarm manager or remove static ligts support in favor for Lumen RTGI. But I am still able to select None for Global Illumination and still cannot bake lights: Failed to initialize Swarm. Check to make sure you have the right version of Swarm installed. Can anyone from Unreal team clarify what’s going…

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