# Unreal Engine 5.6 Released

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-6-released/2538952>\
**Category:** Announcements\
**Tags:** unreal-engine, Released\
**Created:** [June 3, 2025, 1:50pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-released/2538952 "2025-06-03T13:50:06Z")\
**Posts on this page:** 1\
**Showing post:** 164

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**Author:** ![BartyTurbo1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BartyTurbo1](https://forums.unrealengine.com/u/BartyTurbo1)\
**Post date:** [July 7, 2025, 12:39am UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-released/2538952/164 "2025-07-07T00:39:42Z")

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you might be running into the same issue as I was,  
could give this a try:

> [@Build time increased ~10x when migrating from 5.5 to 5.6](https://forums.unrealengine.com/t/build-time-increased-10x-when-migrating-from-5-5-to-5-6/2571374/4):
>
> Ah, after digging a bit through the buildconfiguration apparently in Unreal 5.6 the UBAExecutor is now enabled by default, where it was disabled by default in 5.5. After manually disabling it I’m getting back to my old compilation speed of ~90 seconds instead of 10min. For anyone encountering the same problem, edit your BuildConfiguration.xml to this: \<?xml version="1.0" encoding="utf-8" ?\> \<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"\> \<BuildConfiguration\> …

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