# Unreal Engine 5.6 Released

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-6-released/2538952>\
**Category:** Announcements\
**Tags:** unreal-engine, Released\
**Created:** [June 3, 2025, 1:50pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-released/2538952 "2025-06-03T13:50:06Z")\
**Posts on this page:** 1\
**Showing post:** 117

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**Author:** ![Ben\_Cykyria](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ben_cykyria/32/700751_2.png) [@Ben\_Cykyria](https://forums.unrealengine.com/u/Ben_Cykyria)\
**Post date:** [June 16, 2025, 9:46am UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-released/2538952/117 "2025-06-16T09:46:21Z")

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The Steam Online Subsystem seems to be broken beyond repair.  
Issues include:

- Create Session fails
- Joining Servers not possible
- Server Travel not possible

There are some workarounds floating around in the community, for example reverting commit  
[https://github.com/EpicGames/UnrealEngine/commit/129dbea218c969a2fb481044cbb9bdfced44dbfe](https://github.com/EpicGames/UnrealEngine/commit/129dbea218c969a2fb481044cbb9bdfced44dbfe)

There’s a lengthy discussion in the Unreal Source #online-subsystems Discord, starting here:

> **[Discord - Group Chat That’s All Fun & Games](https://discord.com/channels/187217643009212416/850816436082966588/1365156760096211005)**
>
> Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.

As well as posts in the forum here, for example:

> [@Is there anyone who can run the Online Subsystem Steam properly in UE 5.6?](https://forums.unrealengine.com/t/is-there-anyone-who-can-run-the-online-subsystem-steam-properly-in-ue-5-6/2543935):
>
> Hi, I’m trying to migrate my project from UE 5.5.4 to UE 5.6. Everything has been going well so far, except for the Steam integration. The scenario is as follows; A hosting player runs the packaged game on a PC with Steam Account - A and creates a lobby session and successfully travels to lobby map via server travel. World-\>ServerTravel(PathToLobby); Another player (client) runs the same packaged game on another PC with Steam Account - B and tries to join host player A. PlayerController…

Server Travel bug is logged as bug here:

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-239936)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

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