# Unreal Engine 5.6/5.7 fails to start on Apple M5 + macOS 26

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-6-5-7-fails-to-start-on-apple-m5-macos-26/2720365>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, question\
**Created:** [May 6, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-5-7-fails-to-start-on-apple-m5-macos-26/2720365 "2026-05-06T14:34:55Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![jalle6511](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jalle6511](https://forums.unrealengine.com/u/jalle6511)\
**Post date:** [May 6, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-5-7-fails-to-start-on-apple-m5-macos-26/2720365/1 "2026-05-06T14:34:55Z")

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I’m having a massive Unreal Engine startup failure on Apple Silicon.

System:

- MacBook with Apple M5

- macOS 26.4.1

- Unreal Engine 5.6.1 and 5.7.4

- Installed through Epic Games Launcher

Issue:

- Unreal Editor fails during startup.

- Through Epic Launcher, the editor usually stops around 4–10%.

- After disabling a massive amount of everything, I got it to reache ~35% before freezing. This happened only once, was not able to reproduce.

- The issue happens in both UE 5.6 and 5.7.

- Zen Storage Server errors appear initially, but even after clearing Zen data and services the editor still hangs.

What I already tried:

- Removed Zen caches and services

- Killed all Zen/Trace processes

- Reinstalled UE 5.6 and 5.7

- Removed Epic/Unreal cache folders

- Rebooted system

- Launched editor directly from terminal

- Used:

Important observation:  
Launching from terminal with:  
“/Users/Shared/Epic Games/UE\_5.6/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor” -NoSplash -NoSound -NullRHI -log" gets significantly further than launching through Epic Games Launcher.

Relevant log behavior:

- Unreal Trace Server launches successfully

- Plugins mount successfully

- Engine reaches:  
“LogInit: Object subsystem initialized”

After that, startup eventually stalls/freezes.

Anyone has had the same issue? Anyone have solutions? I can provide full logs if needed.

Thank you!

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**Author:** ![jalle6511](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jalle6511](https://forums.unrealengine.com/u/jalle6511)\
**Post date:** [May 7, 2026, 10:43am UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-5-7-fails-to-start-on-apple-m5-macos-26/2720365/2 "2026-05-07T10:43:53Z")

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Finally got it to work. Sharing the fix here as well:

So my mac has multiple users on it. One of the users has an anti-virus software installed. When I opened Unreal Editor on that specific user, I was able to disable the anti-virus software (or more I just allowed it to recognize Unreal and Epic Launcher as safe). This made me bypass the first hurdle, and I got past the 10% problem!

But I ended up getting another issue. Something is wrong with the IOS SDK or similar, and it doesn’t work on these new macOS systems, so it crashed when I wanted to open the Editor normally. This had a simply fix really, just opening through terminal with all Plugins disabled, such as “/Users/MY\_USER\_NAME/UE\_5.7/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor” -DisableAllPlugins"

I still couldn’t open through Epic Games Launcher, so I had to disable all plugins involving IOS through Terminal. Now everything works, even through EGL.

If someone has similar issues I’m happy to help and explain everything I tried more thoroughly.

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**Author:** ![NicoNicoJean](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NicoNicoJean](https://forums.unrealengine.com/u/NicoNicoJean)\
**Post date:** [June 6, 2026, 10:23pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-5-7-fails-to-start-on-apple-m5-macos-26/2720365/3 "2026-06-06T22:23:25Z")

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Hello there,

So, I don’t know if my issue has something to do with yours, but I’m also on Mac and I also have troubles with UE 5.6 and 5.7

My rig is:

iMacPro Intel 3.2 GHz Intel Xeon W 8 cores  
Mac OS Sonoma 14.8.4

Unreal Engine 5.5 works just fine.

My issues:

- with UE 5.6, the engine starts and the shaders load, but UE crashes just before getting to My Projects/New Project window
- with UE 5.7, the engine can’t even cache the shaders. It usually stops at around 35% and then hangs forever

Tried both engines, it always crashes. Uninstalled, installed 5.5 again, it works just fine again.  
For now, I believe I can live with 5.5, but I’m pretty sure I’d love to upgrade sooner or later 😃

If anybody has any idea, thanks in advance!
