Hi there,
The extreme color shifts you’re experiencing are more likely related to the rendering pipeline or Vulkan configuration rather than Pixel Streaming 2 itself. I recommend trying to repackage and recompile your project from scratch on Linux, ensuring that all shaders and assets are properly rebuilt for the Vulkan environment. This step can often resolve such rendering inconsistencies.
Additionally, for high-quality scenes, Windows remains the preferred OS, especially when using DirectX 12, as it typically offers better compatibility and performance with advanced rendering features like Lumen.
If you’re open to exploring alternatives for Pixel Streaming, consider Streampixel. They provide high-performance machines optimized for Unreal Engine and offer cost-effective solutions, which could be a great fit for your project. (We used their service)
Hope this helps! Let me know how it goes or if you need further guidance.