# Unreal engine 5.4 crash on start up or even open any project

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088>\
**Category:** Getting Started & Setup\
**Tags:** unreal-engine, crash, question\
**Created:** [April 30, 2024, 1:19pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088 "2024-04-30T13:19:45Z")\
**Posts on this page:** 11\
**Page:** 1

<div class="post-metadata">

**Author:** ![3121](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3121](https://forums.unrealengine.com/u/3121)\
**Post date:** [April 30, 2024, 1:19pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/1 "2024-04-30T13:19:45Z")

</div>

Hello Unreal Engine Community,

I’ve recently installed Unreal Engine 5.4 and have yet to successfully see the editor interface. Every attempt to create a new project or open an existing project from version 5.1.1 results in a crash during shader compilation.  
Moreover, I experience a blue screen about once in every ten attempts.

In contrast, Unreal Engine 5.1.1 works flawlessly, allowing me to create and operate new projects without any issues. Here are the troubleshooting steps I have already attempted:

1. Reinstalled both the launcher and Unreal Engine 5.4
2. Deleted cache in the local folder after each step
3. Performed a clean installation of GPU drivers using DDU
4. Tried installing different versions of GPU drivers, including Studio drivers
5. Completed all Windows updates
6. Updated the motherboard BIOS to the latest version (ASUS ROG STRIX Z790-F)
7. Disabled antivirus software
8. Ran ‘sfc /scannow’
9. Conducted a memory check
10. Installed PIX, even though I encountered an error with ‘WinPixGpuCapturer.dll not found’ which I don’t believe is related
11. Switched to DirectX 11
12. Reinstalled Visual Studio 2022 and followed Epic’s guidelines for setting up a C++ development environment in Unreal Engine as per the link below:  
12-1. [Setting Up Visual Studio for C++ Projects in Unreal Engine](https://dev.epicgames.com/documentation/ja-jp/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine)  
12-2. Installed version 14.38.33135 and configured BuildConfiguration.xml accordingly

My PC specs are:

- CPU: 13th Gen Intel(R) Core™ i9-13900KS, 3.20 GHz
- GPU: NVIDIA GeForce RTX 4090, 24GB
- OS: Windows 10 Home 64-bit, version 22H2, build 19045.4291
- RAM: 128 GB DDR5-4800

English is not my first language, so please let me know if anything is unclear.  
I’m eager to experience the new features in Unreal Engine 5.4 and would appreciate any help.

Thank you in advance for your help!

- Crash Reporter

LoginId:4476291d4322a653259bce97e759dbf2  
EpicAccountId:8e6e4d59d50143f4aa4718ba15d58a19

Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x0000000000000000

UnrealEditor\_ShaderPreprocessor!copy\_to\_action\_point() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:1476]  
UnrealEditor\_ShaderPreprocessor!preprocess\_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:2321]  
UnrealEditor\_ShaderPreprocessor!maybe\_expand\_macro() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:3603]  
UnrealEditor\_ShaderPreprocessor!preprocess\_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:2339]  
UnrealEditor\_ShaderPreprocessor!process\_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:3823]  
UnrealEditor\_ShaderPreprocessor!process\_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:4196]  
UnrealEditor\_ShaderPreprocessor!preprocess\_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:2327]  
UnrealEditor\_ShaderPreprocessor!process\_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:3823]  
UnrealEditor\_ShaderPreprocessor!process\_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:4196]  
UnrealEditor\_ShaderPreprocessor!preprocess\_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:2327]  
UnrealEditor\_ShaderPreprocessor!process\_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:3823]  
UnrealEditor\_ShaderPreprocessor!process\_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:4196]  
UnrealEditor\_ShaderPreprocessor!preprocess\_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:2327]  
UnrealEditor\_ShaderPreprocessor!preprocess\_file() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:4997]  
UnrealEditor\_ShaderPreprocessor!PreprocessShader() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\ShaderPreprocessor.cpp:802]  
UnrealEditor\_ShaderCompilerCommon!UE::ShaderCompilerCommon::ExecuteShaderPreprocessingSteps() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderCompilerCommon.cpp:1753]  
UnrealEditor\_ShaderCompilerCommon!UE::ShaderCompilerCommon::FBaseShaderFormat::PreprocessShader() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderCompilerCommon.cpp:1778]  
UnrealEditor\_RenderCore!FInternalShaderCompilerFunctions::PreprocessShaderInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1243]  
UnrealEditor\_RenderCore!FInternalShaderCompilerFunctions::PreprocessShaderInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1272]  
UnrealEditor\_RenderCore!ConditionalPreprocessShader() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1409]  
UnrealEditor\_Engine!`FShaderJobCache::SubmitJobs'::`17’::\<lambda\_1\>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1769]  
UnrealEditor\_Engine!UE::Tasks::Private::TExecutableTaskBase\<`FShaderJobCache::SubmitJobs'::`17’::\<lambda\_1\>,void,void\>::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:855]  
UnrealEditor\_Engine!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]  
UnrealEditor\_Engine!LowLevelTasks::TTaskDelegate\<LowLevelTasks::FTask \* \_\_ptr64 \_\_cdecl(bool),48\>::TTaskDelegateImpl\<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init’::`2'::<lambda_1> >'::`13’::\<lambda\_1\>,0\>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]  
UnrealEditor\_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]  
UnrealEditor\_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:177]  
UnrealEditor\_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]  
UnrealEditor\_Core!UE::Core::Private::Function::TFunctionRefCaller\<`LowLevelTasks::FScheduler::CreateWorker'::`2’::\<lambda\_1\>,void \_\_cdecl(void)\>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]  
UnrealEditor\_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]  
UnrealEditor\_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

- CrashLog

Stats thread started at 0.195993  
ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ‘’  
Session CrashGUID \>====================================================  
Session CrashGUID \> UECC-Windows-4A0626774077A779EC007F807C7436CE  
Session CrashGUID \>====================================================  
No local boot hotfix file found at: […/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]  
Loading Mac ini files took 0.02 seconds  
Loading Android ini files took 0.02 seconds  
Loading IOS ini files took 0.02 seconds  
Loading VulkanPC ini files took 0.02 seconds  
Loading TVOS ini files took 0.03 seconds  
Loading Unix ini files took 0.03 seconds  
Loading Windows ini files took 0.03 seconds  
Loading VisionOS ini files took 0.03 seconds  
Loading Linux ini files took 0.03 seconds  
Loading LinuxArm64 ini files took 0.03 seconds  
Ignored optional reference to ‘ConcertSyncClient’ plugin from ‘LiveLink’ plugin; plugin was not built by target.  
Mounting Engine plugin Bridge  
Mounting Engine plugin ChaosCloth  
Mounting Engine plugin ChaosVD  
Found config from plugin[ChaosVD] Engine  
Mounting Engine plugin BlueprintFileUtils  
Mounting Engine plugin FastBuildController  
Mounting Engine plugin CmdLinkServer  
Mounting Engine plugin JsonBlueprintUtilities  
Mounting Engine plugin MeshPainting  
Mounting Engine plugin DiscoveryBeaconReceiver  
Mounting Engine plugin RenderGraphInsights  
Mounting Engine plugin EnhancedInput  
Found config from plugin[EnhancedInput] Input  
Mounting Engine plugin XGEController  
Mounting Engine plugin TraceUtilities  
Mounting Engine plugin WorldMetrics  
Mounting Engine plugin AISupport  
Mounting Engine plugin EnvironmentQueryEditor  
Mounting Engine plugin LauncherChunkInstaller  
Mounting Engine plugin ACLPlugin  
Mounting Engine plugin AnimationData  
Mounting Engine plugin AnimationModifierLibrary  
Mounting Engine plugin ControlRig  
Mounting Engine plugin ControlRigModules  
Mounting Engine plugin BlendSpaceMotionAnalysis  
Mounting Engine plugin IKRig  
Mounting Engine plugin ControlRigSpline  
Mounting Engine plugin LiveLink  
Mounting Engine plugin InterchangeTests  
Mounting Engine plugin Composure  
Mounting Engine plugin OpenCVLensDistortion  
Mounting Engine plugin OodleNetwork  
Mounting Engine plugin AutomationUtils  
Mounting Engine plugin BackChannel  
Mounting Engine plugin ChaosEditor  
Mounting Engine plugin ChaosSolverPlugin  
Mounting Engine plugin ChaosCaching  
Mounting Engine plugin CineCameraRigs  
Mounting Engine plugin OpenColorIO  
Mounting Engine plugin ChaosNiagara  
Mounting Engine plugin ChaosUserDataPT  
Mounting Engine plugin CineCameraSceneCapture  
Mounting Engine plugin CharacterAI  
Mounting Engine plugin Dataflow  
Mounting Engine plugin ColorCorrectRegions  
Mounting Engine plugin FullBodyIK  
Mounting Engine plugin GizmoFramework  
Mounting Engine plugin Fracture  
Mounting Engine plugin GeometryCollectionPlugin  
Mounting Engine plugin GeometryFlow  
Mounting Engine plugin GizmoEdMode  
Mounting Engine plugin LocalizableMessage  
Mounting Engine plugin MeshModelingToolsetExp  
Mounting Engine plugin PlatformCrypto  
Mounting Engine plugin OpenImageDenoise  
Mounting Engine plugin PlanarCut  
Mounting Engine plugin PythonScriptPlugin  
Mounting Engine plugin RemoteSession  
Mounting Engine plugin SkeletalReduction  
Mounting Engine plugin StructUtils  
Mounting Engine plugin StudioTelemetry  
Mounting Engine plugin VirtualScouting  
Mounting Engine plugin VirtualProductionUtilities  
Mounting Engine plugin ToolPresets  
Mounting Engine plugin XRCreativeFramework  
Mounting Engine plugin AnimationSharing  
Mounting Engine plugin CLionSourceCodeAccess  
Mounting Engine plugin NullSourceCodeAccess  
Mounting Engine plugin N10XSourceCodeAccess  
Mounting Engine plugin CodeLiteSourceCodeAccess  
Mounting Engine plugin PixWinPlugin  
Mounting Engine plugin DumpGPUServices  
Mounting Engine plugin RenderDocPlugin  
Mounting Engine plugin GitSourceControl  
Mounting Engine plugin PlasticSourceControl  
Mounting Engine plugin RiderSourceCodeAccess  
Mounting Engine plugin KDevelopSourceCodeAccess  
Mounting Engine plugin SubversionSourceControl  
Mounting Engine plugin TraceDataFilters  
Mounting Engine plugin PerforceSourceControl  
Mounting Engine plugin UObjectPlugin  
Mounting Engine plugin PluginUtils  
Mounting Engine plugin VisualStudioCodeSourceCodeAccess  
Mounting Engine plugin Interchange  
Mounting Engine plugin PropertyAccessNode  
Mounting Engine plugin TextureFormatOodle  
Mounting Engine plugin WebSocketNetworking  
Mounting Engine plugin VisualStudioSourceCodeAccess  
Mounting Engine plugin XCodeSourceCodeAccess  
Mounting Engine plugin InterchangeEditor  
Mounting Engine plugin OnlineServices  
Mounting Engine plugin OnlineSubsystem  
Mounting Engine plugin OnlineBase  
Mounting Engine plugin OnlineSubsystemNull  
Mounting Engine plugin OnlineSubsystemUtils  
Mounting Engine plugin LevelSnapshots  
Mounting Engine plugin CameraCalibrationCore  
Mounting Engine plugin LensComponent  
Mounting Engine plugin RemoteControl  
Mounting Engine plugin MultiUserTakes  
Mounting Engine plugin RemoteControlInterception  
Mounting Engine plugin VirtualCameraCore  
Mounting Engine plugin GameplayCameras  
Mounting Engine plugin Takes  
Mounting Engine plugin DatasmithContent  
Mounting Engine plugin VariantManager  
Mounting Engine plugin CameraShakePreviewer  
Mounting Engine plugin VirtualCamera  
Mounting Engine plugin GLTFExporter  
Mounting Engine plugin TcpMessaging  
Mounting Engine plugin VariantManagerContent  
Mounting Engine plugin Niagara  
Mounting Engine plugin UdpMessaging  
Mounting Engine plugin NiagaraSimCaching  
Mounting Engine plugin AndroidMedia  
Mounting Engine plugin AjaMedia  
Mounting Engine plugin AlembicImporter  
Mounting Engine plugin BlackmagicMedia  
Mounting Engine plugin AppleProResMedia  
Mounting Engine plugin HAPMedia  
Mounting Engine plugin MediaCompositing  
Mounting Engine plugin MediaPlate  
Mounting Engine plugin MediaPlayerEditor  
Mounting Engine plugin AvfMedia  
Mounting Engine plugin MediaIOFramework  
Mounting Engine plugin ImgMedia  
Mounting Engine plugin PixelStreaming  
Mounting Engine plugin WmfMedia  
Mounting Engine plugin PixelCapture  
Mounting Engine plugin LevelSequenceEditor  
Mounting Engine plugin MovieRenderPipeline  
Mounting Engine plugin MediaFrameworkUtilities  
Mounting Engine plugin WebMMedia  
Mounting Engine plugin ActorSequence  
Mounting Engine plugin AndroidMoviePlayer  
Mounting Engine plugin ActorLayerUtilities  
Mounting Engine plugin AndroidPermission  
Mounting Engine plugin AppleMoviePlayer  
Mounting Engine plugin SequencerScripting  
Mounting Engine plugin ArchVisCharacter  
Mounting Engine plugin TemplateSequence  
Mounting Engine plugin AndroidDeviceProfileSelector  
Mounting Engine plugin AudioCapture  
Mounting Engine plugin AndroidFileServer  
Mounting Engine plugin AssetTags  
Mounting Engine plugin CableComponent  
Mounting Engine plugin AudioWidgets  
Mounting Engine plugin AppleImageUtils  
Mounting Engine plugin CustomMeshComponent  
Mounting Engine plugin AudioSynesthesia  
Mounting Engine plugin CommonUI  
Mounting Engine plugin ChunkDownloader  
Mounting Engine plugin GeometryProcessing  
Mounting Engine plugin GoogleCloudMessaging  
Mounting Engine plugin ExampleDeviceProfileSelector  
Mounting Engine plugin GeometryScripting  
Mounting Engine plugin HDRIBackdrop  
Mounting Engine plugin GeometryCache  
Mounting Engine plugin GooglePAD  
Mounting Engine plugin IOSDeviceProfileSelector  
Mounting Engine plugin LinuxDeviceProfileSelector  
Mounting Engine plugin InputDebugging  
Found config from plugin[InputDebugging] Input  
Mounting Engine plugin LocationServicesBPLibrary  
Mounting Engine plugin ModelViewViewModel  
Mounting Engine plugin MeshModelingToolset  
Mounting Engine plugin Metasound  
Mounting Engine plugin MobilePatchingUtils  
Mounting Engine plugin nDisplay  
Mounting Engine plugin OpenCV  
Mounting Engine plugin MsQuic  
Mounting Engine plugin OpenXR  
Found config from plugin[OpenXR] Engine  
Mounting Engine plugin nDisplayModularFeatures  
Mounting Engine plugin OSC  
Mounting Engine plugin ProceduralMeshComponent  
Mounting Engine plugin RigVM  
Mounting Engine plugin PropertyAccessEditor  
Mounting Engine plugin SoundFields  
Mounting Engine plugin ResonanceAudio  
Mounting Engine plugin SignificanceManager  
Mounting Engine plugin SunPosition  
Mounting Engine plugin WebMMoviePlayer  
Mounting Engine plugin Synthesis  
Mounting Engine plugin XRBase  
Mounting Engine plugin WaveTable  
Mounting Engine plugin WindowsDeviceProfileSelector  
Mounting Engine plugin AssetManagerEditor  
Mounting Engine plugin WindowsMoviePlayer  
Mounting Engine plugin BlueprintMaterialTextureNodes  
Mounting Engine plugin CryptoKeys  
Mounting Engine plugin ConsoleVariables  
Mounting Engine plugin Paper2D  
Mounting Engine plugin BlueprintHeaderView  
Mounting Engine plugin DataValidation  
Mounting Engine plugin CurveEditorTools  
Mounting Engine plugin ChangelistReview  
Mounting Engine plugin GameplayTagsEditor  
Mounting Engine plugin EngineAssetDefinitions  
Mounting Engine plugin GeometryMode  
Mounting Engine plugin MacGraphicsSwitching  
Mounting Engine plugin EditorDebugTools  
Mounting Engine plugin EditorScriptingUtilities  
Mounting Engine plugin MeshLODToolset  
Mounting Engine plugin MobileLauncherProfileWizard  
Mounting Engine plugin ModelingToolsEditorMode  
Mounting Engine plugin ProxyLODPlugin  
Mounting Engine plugin FacialAnimation  
Mounting Engine plugin MaterialAnalyzer  
Mounting Engine plugin UVEditor  
Mounting Engine plugin PluginBrowser  
Mounting Engine plugin WorldPartitionHLODUtilities  
Mounting Engine plugin SpeedTreeImporter  
Mounting Engine plugin SequencerAnimTools  
Mounting Engine plugin ConcertMain  
Mounting Engine plugin OnlineSubsystemGooglePlay  
Mounting Engine plugin AVCodecsCore  
Mounting Engine plugin PortableObjectFileDataSource  
Mounting Engine plugin AMFCodecs  
Mounting Engine plugin NVCodecs  
Mounting Engine plugin BaseCharacterFXEditor  
Mounting Engine plugin SQLiteCore  
Mounting Engine plugin ContentBrowserClassDataSource  
Mounting Engine plugin LightMixer  
Mounting Engine plugin ContentBrowserAssetDataSource  
Mounting Engine plugin MetaHumanProjectUtilities  
Mounting Engine plugin ContentBrowserFileDataSource  
Mounting Engine plugin ObjectMixer  
Mounting Engine plugin XInputDevice  
Mounting Engine plugin DMXProtocol  
Mounting Engine plugin VPSettings  
Mounting Engine plugin OnlineSubsystemIOS  
Mounting Engine plugin VPRoles  
Mounting Engine plugin ARUtilities  
Mounting Engine plugin ConcertReplicationScripting  
Mounting Engine plugin ConcertSyncCore  
Mounting Engine plugin ConcertSyncClient  
Mounting Engine plugin ConcertSharedSlate  
Mounting Engine plugin ConcertClientSharedSlate  
Mounting Engine plugin AppleARKitFaceSupport  
Mounting Engine plugin MultiUserClient  
Mounting Engine plugin AppleARKit  
Revision control is disabled  
Revision control is disabled  
Revision control is disabled  
Starting StudioTelemetry Module  
Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]  
Started StudioTelemetry Session  
Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)  
File ‘WinPixGpuCapturer.dll’ does not exist  
PIX capture plugin failed to initialize! Check that the process is launched from PIX.  
Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]  
RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.  
Using libcurl 8.4.0

- built for Windows
- supports SSL with OpenSSL/1.1.1t
- supports HTTP deflate (compression) using libz 1.3
- other features:  
CURL\_VERSION\_SSL  
CURL\_VERSION\_LIBZ  
CURL\_VERSION\_IPV6  
CURL\_VERSION\_ASYNCHDNS  
CURL\_VERSION\_LARGEFILE  
CurlRequestOptions (configurable via config and command line):
- bVerifyPeer = true - Libcurl will verify peer certificate
- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- bDontReuseConnections = false - Libcurl will reuse connections
- MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LocalHostAddr = Default
- BufferSize = 65536  
CreateHttpThread using FCurlHttpThread  
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467  
OSS: Created online subsystem instance for: NULL  
OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]  
Using Default RHI: D3D12  
Using Highest Feature Level of D3D12: SM6  
Loading RHI module D3D12RHI  
Aftermath initialized  
Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).  
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.  
Found D3D12 adapter 0: NVIDIA GeForce RTX 4090 (VendorId: 10de, DeviceId: 2684, SubSysId: 167c10de, Revision: 00a1  
Max supported Feature Level 12\_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported  
Adapter has 24142MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 3 output[s]  
Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)  
Driver Date: 4-11-2024  
Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000  
Max supported Feature Level 12\_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported  
Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 0 output[s]  
DirectX Agility SDK runtime found.  
Chosen D3D12 Adapter Id = 0  
RHI D3D12 with Feature Level SM6 is supported and will be used.  
CUDA module ready pending PostEngineInit.  
ExecutableName: UnrealEditor.exe  
Build: ++UE5+Release-5.4-CL-33043543  
Platform=WindowsEditor  
MachineId=4476291d4322a653259bce97e759dbf2  
DeviceId=  
Engine Version: 5.4.0-33043543+++UE5+Release-5.4  
Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4  
Net CL: 33043543  
OS: Windows 10 (22H2) [10.0.19045.4291] (), CPU: 13th Gen Intel(R) Core™ i9-13900KS, GPU: NVIDIA GeForce RTX 4090  
Compiled (64-bit): Apr 17 2024 20:29:17  
Architecture: x64  
Compiled with Visual C++: 19.38.33130.00  
Build Configuration: Development  
Branch Name: ++UE5+Release-5.4  
Command Line: -AUTH\_LOGIN=unused -AUTH\_PASSWORD=f22bbfbb0a0f44269842c732cb02a807 -AUTH\_TYPE=exchangecode -epicapp=UE\_5.4 -epicenv=Prod -EpicPortal -epicusername=akasa3121 -epicuserid=8e6e4d59d50143f4aa4718ba15d58a19 -epiclocale=ja -epicsandboxid=ue  
Base Directory: C:/Program Files/Epic Games/UE\_5.4/Engine/Binaries/Win64/  
Allocator: Mimalloc  
Installed Engine Build: 1  
This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no  
Number of dev versions registered: 36  
Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10  
Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0  
Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4  
Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40  
Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37  
Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3  
Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0  
Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0  
Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20  
Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0  
Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48  
Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13  
Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3  
Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1  
Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3  
Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17  
Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15  
Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1  
Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1  
FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134  
FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8  
FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12  
FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13  
Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10  
Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1  
Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10  
Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41  
Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1  
Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1  
Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1  
UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119  
UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51  
UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8  
UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0  
Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2  
UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1  
AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/OperatorPanel, these are very slow and should be resolved as soon as possible!  
AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/TestMaps, these are very slow and should be resolved as soon as possible!  
AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/V2, these are very slow and should be resolved as soon as possible!  
AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/VCamCore, these are very slow and should be resolved as soon as possible!  
Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.  
Object subsystem initialized  
Set CVar [[con.DebugEarlyDefault:1]]  
CVar [[con.DebugLateDefault:1]] deferred - dummy variable created  
CVar [[con.DebugLateCheat:1]] deferred - dummy variable created  
CVar [[LogNamedEventFilters:Frame \*]] deferred - dummy variable created  
Set CVar [[r.setres:1280x720]]  
CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created  
CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created  
CVar [[QualityLevelMapping:high]] deferred - dummy variable created  
CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created  
Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]  
Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]  
Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]  
Set CVar [[r.VSync:0]]  
Set CVar [[r.RHICmdBypass:0]]  
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]  
CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM\_DefaultCalibrationColor.PPM\_DefaultCalibrationColor]] deferred - dummy variable created  
CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM\_DefaultCalibrationGrayscale.PPM\_DefaultCalibrationGrayscale]] deferred - dummy variable created  
Set CVar [[r.GPUCrashDebugging:0]]  
CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created  
Set CVar [[r.Tonemapper.Sharpen:2]]  
Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]  
Set CVar [[r.DefaultFeature.Bloom:0]]  
Set CVar [[r.DefaultFeature.AutoExposure:0]]  
Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]  
Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]  
Set CVar [[r.DefaultFeature.MotionBlur:0]]  
Set CVar [[r.SceneRenderTargetResizeMethod:2]]  
CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created  
Set CVar [[r.ReflectionCaptureResolution:2048]]  
Set CVar [[r.AllowStaticLighting:1]]  
Set CVar [[r.HighResScreenshotDelay:8]]  
Set CVar [[r.DefaultBackBufferPixelFormat:4]]  
Set CVar [[r.AllowGlobalClipPlane:0]]  
Set CVar [[r.GBufferFormat:3]]  
Set CVar [[r.PostProcessing.PropagateAlpha:1]]  
Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]  
Set CVar [[r.DefaultFeature.LensFlare:1]]  
Set CVar [[r.ClearCoatNormal:0]]  
Set CVar [[r.NormalMapsForStaticLighting:0]]  
Set CVar [[r.GenerateMeshDistanceFields:1]]  
Set CVar [[r.DynamicGlobalIlluminationMethod:1]]  
Set CVar [[r.ReflectionMethod:1]]  
Set CVar [[r.Shadow.Virtual.Enable:1]]  
Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]  
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]  
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]  
Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]  
Set CVar [[s.AsyncLoadingThreadEnabled:1]]  
Set CVar [[s.EventDrivenLoaderEnabled:1]]  
Set CVar [[s.WarnIfTimeLimitExceeded:0]]  
Set CVar [[s.TimeLimitExceededMultiplier:1.5]]  
Set CVar [[s.TimeLimitExceededMinTime:0.005]]  
Set CVar [[s.UseBackgroundLevelStreaming:1]]  
Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]  
Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]  
Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]  
Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]  
Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]  
Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]  
CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created  
Set CVar [[s.FlushStreamingOnExit:1]]  
CVar [[FixedBootOrder:/Script/Engine/Default\_\_SoundBase]] deferred - dummy variable created  
CVar [[FixedBootOrder:/Script/Engine/Default\_\_MaterialInterface]] deferred - dummy variable created  
CVar [[FixedBootOrder:/Script/Engine/Default\_\_DeviceProfileManager]] deferred - dummy variable created  
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]  
Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]  
Set CVar [[gc.SizeOfPermanentObjectPool:0]]  
Set CVar [[gc.FlushStreamingOnGC:0]]  
Set CVar [[gc.NumRetriesBeforeForcingGC:10]]  
Set CVar [[gc.AllowParallelGC:1]]  
Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]  
Set CVar [[gc.MaxObjectsInEditor:25165824]]  
Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]  
Set CVar [[gc.CreateGCClusters:1]]  
Set CVar [[gc.MinGCClusterSize:5]]  
Set CVar [[gc.AssetClustreringEnabled:0]]  
Set CVar [[gc.ActorClusteringEnabled:0]]  
Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]  
Set CVar [[gc.MultithreadedDestructionEnabled:1]]  
Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]  
Set CVar [[gc.GarbageEliminationEnabled:1]]  
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]  
CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created  
CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created  
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]  
CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created  
CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created  
Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]  
Set CVar [[r.SkeletalMeshLODBias:0]]  
Set CVar [[r.ViewDistanceScale:1.0]]  
Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]  
Set CVar [[r.FXAA.Quality:4]]  
Set CVar [[r.TemporalAA.Quality:2]]  
Set CVar [[r.TSR.History.R11G11B10:1]]  
Set CVar [[r.TSR.History.ScreenPercentage:200]]  
Set CVar [[r.TSR.History.UpdateQuality:3]]  
Set CVar [[r.TSR.ShadingRejection.Flickering:1]]  
Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]  
Set CVar [[r.TSR.Resurrection:1]]  
Applying CVar settings from Section [ShadowQuality@3] File [Scalability]  
Set CVar [[r.LightFunctionQuality:1]]  
Set CVar [[r.ShadowQuality:5]]  
Set CVar [[r.Shadow.CSM.MaxCascades:10]]  
Set CVar [[r.Shadow.MaxResolution:2048]]  
Set CVar [[r.Shadow.MaxCSMResolution:2048]]  
Set CVar [[r.Shadow.RadiusThreshold:0.01]]  
Set CVar [[r.Shadow.DistanceScale:1.0]]  
Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]  
Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]  
Set CVar [[r.DistanceFieldShadowing:1]]  
Set CVar [[r.VolumetricFog:1]]  
Set CVar [[r.VolumetricFog.GridPixelSize:8]]  
Set CVar [[r.VolumetricFog.GridSizeZ:128]]  
Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]  
Set CVar [[r.LightMaxDrawDistanceScale:1]]  
Set CVar [[r.CapsuleShadows:1]]  
Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]  
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]  
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]  
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]  
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]  
Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]  
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]  
Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]  
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]  
Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]  
Set CVar [[r.DistanceFieldAO:1]]  
Set CVar [[r.AOQuality:2]]  
Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]  
Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]  
Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]  
Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]  
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]  
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]  
Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]  
Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]  
Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]  
Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]  
Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]  
Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]  
Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]  
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]  
Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]  
Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]  
Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]  
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]  
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]  
Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]  
Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]  
Set CVar [[r.SSR.Quality:3]]  
Set CVar [[r.SSR.HalfResSceneColor:0]]  
Set CVar [[r.Lumen.Reflections.Allow:1]]  
Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]  
Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]  
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]  
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]  
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]  
Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]  
Set CVar [[r.MotionBlurQuality:4]]  
Set CVar [[r.MotionBlur.HalfResGather:0]]  
Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]  
Set CVar [[r.AmbientOcclusionMaxQuality:100]]  
Set CVar [[r.AmbientOcclusionLevels:-1]]  
Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]  
Set CVar [[r.DepthOfFieldQuality:2]]  
Set CVar [[r.RenderTargetPoolMin:400]]  
Set CVar [[r.LensFlareQuality:2]]  
Set CVar [[r.SceneColorFringeQuality:1]]  
Set CVar [[r.EyeAdaptationQuality:2]]  
Set CVar [[r.BloomQuality:5]]  
Set CVar [[r.Bloom.ScreenPercentage:50.000]]  
Set CVar [[r.FastBlurThreshold:100]]  
Set CVar [[r.Upscale.Quality:3]]  
Set CVar [[r.LightShaftQuality:1]]  
Set CVar [[r.Filter.SizeScale:1]]  
Set CVar [[r.Tonemapper.Quality:5]]  
Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]  
Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]  
Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]  
Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]  
Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]  
Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]  
Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]  
Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]  
Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]  
Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]  
Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]  
Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]  
Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]  
Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]  
Applying CVar settings from Section [TextureQuality@3] File [Scalability]  
Set CVar [[r.Streaming.MipBias:0]]  
Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]  
Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]  
Set CVar [[r.Streaming.Boost:1]]  
Set CVar [[r.MaxAnisotropy:8]]  
Set CVar [[r.VT.MaxAnisotropy:8]]  
Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]  
Set CVar [[r.Streaming.PoolSize:1000]]  
Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]  
Applying CVar settings from Section [EffectsQuality@3] File [Scalability]  
Set CVar [[r.TranslucencyLightingVolumeDim:64]]  
Set CVar [[r.RefractionQuality:2]]  
Set CVar [[r.SceneColorFormat:4]]  
Set CVar [[r.DetailMode:3]]  
Set CVar [[r.TranslucencyVolumeBlur:1]]  
Set CVar [[r.MaterialQualityLevel:1 ; High quality]]  
Set CVar [[r.SSS.Scale:1]]  
Set CVar [[r.SSS.SampleSet:2]]  
Set CVar [[r.SSS.Quality:1]]  
Set CVar [[r.SSS.HalfRes:0]]  
Set CVar [[r.SSGI.Quality:3]]  
Set CVar [[r.EmitterSpawnRateScale:1.0]]  
Set CVar [[r.ParticleLightQuality:2]]  
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]  
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]  
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]  
Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]  
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]  
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]  
Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]  
Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]  
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]  
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]  
Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]  
CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created  
Set CVar [[r.Refraction.OffsetQuality:1]]  
Applying CVar settings from Section [FoliageQuality@3] File [Scalability]  
Set CVar [[foliage.DensityScale:1.0]]  
Set CVar [[grass.DensityScale:1.0]]  
Applying CVar settings from Section [ShadingQuality@3] File [Scalability]  
Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]  
Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]  
Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]  
Set CVar [[r.AnisotropicMaterials:1]]  
Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]  
Using Default RHI: D3D12  
Using Highest Feature Level of D3D12: SM6  
Loading RHI module D3D12RHI  
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.  
RHI D3D12 with Feature Level SM6 is supported and will be used.  
Selected Device Profile: [WindowsEditor]  
Platform has ~ 128 GB [137167302656 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)  
Going up to parent DeviceProfile [Windows]  
Going up to parent DeviceProfile   
Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]  
Set CVar [[r.DumpShaderDebugInfo:2]]  
Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]  
Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]  
Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]  
Applying CVar settings from Section [Startup\_Windows] File […/…/…/Engine/Config/ConsoleVariables.ini]  
Applying CVar settings from Section [ConsoleVariables] File [Engine]  
Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]  
Applying CVar settings from Section [ConsoleVariables] File [C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Saved/Config/WindowsEditor/Editor.ini]  
Computer: DESKTOP-8JPE4QT  
User: sutea  
CPU Page size=4096, Cores=24  
High frequency timer resolution =10.000000 MHz  
Memory total: Physical=127.7GB (128GB approx) Virtual=128.2GB  
Platform Memory Stats for WindowsEditor  
Process Physical Memory: 535.20 MB used, 535.21 MB peak  
Process Virtual Memory: 542.23 MB used, 542.23 MB peak  
Physical Memory: 15746.42 MB used, 115066.52 MB free, 130812.94 MB total  
Virtual Memory: 19776.43 MB used, 111548.50 MB free, 131324.94 MB total  
Metadata set : extradevelopmentmemorymb=“0”  
WindowsPlatformFeatures enabled  
Physics initialised using underlying interface: Chaos  
Using OS detected language (ja-JP).  
Using OS detected locale (ja-JP).  
No specific localization for ‘ja-JP’ exists, so ‘ja’ will be used for the language.  
Setting process to per monitor DPI aware  
Available input methods:
- 日本語 (日本) - Microsoft IME (TSF IME).
- 日本語 (日本) - タッチ入力修正機能 (TSF IME).  
Activated input method: 日本語 (日本) - Microsoft IME (TSF IME).  
New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0  
Slate User Registered. User Index 0, Is Virtual User: 0  
OpenXRHMDModule::InitInstance using DefaultLoader.  
OpenXR runtime supported extensions:  
XR\_KHR\_D3D11\_enable  
XR\_KHR\_D3D12\_enable  
XR\_KHR\_opengl\_enable  
XR\_KHR\_vulkan\_enable  
XR\_KHR\_vulkan\_enable2  
XR\_KHR\_composition\_layer\_depth  
XR\_KHR\_win32\_convert\_performance\_counter\_time  
XR\_KHR\_convert\_timespec\_time  
XR\_KHR\_composition\_layer\_cube  
XR\_KHR\_composition\_layer\_cylinder  
XR\_KHR\_composition\_layer\_equirect  
XR\_KHR\_visibility\_mask  
XR\_KHR\_composition\_layer\_color\_scale\_bias  
XR\_EXT\_win32\_appcontainer\_compatible  
XR\_EXT\_debug\_utils  
XR\_OCULUS\_recenter\_event  
XR\_OCULUS\_audio\_device\_guid  
XR\_FB\_color\_space  
XR\_FB\_display\_refresh\_rate  
XR\_META\_performance\_metrics  
XR\_META\_headset\_id  
XR\_OCULUS\_ovrsession\_handle  
XR\_EXT\_local\_floor  
XR\_EXT\_active\_action\_set\_priority  
XR\_FB\_haptic\_amplitude\_envelope  
XR\_FB\_haptic\_pcm  
XR\_FB\_touch\_controller\_pro  
XR\_META\_touch\_controller\_plus  
XR\_FB\_touch\_controller\_proximity  
XR\_OCULUS\_external\_camera  
XR\_META\_detached\_controllers  
Optional extension XR\_KHR\_vulkan\_swapchain\_format\_list is not available  
Optional extension XR\_FB\_foveation\_vulkan is not available  
Optional extension XR\_VARJO\_quad\_views is not available  
Optional extension XR\_KHR\_binding\_modification is not available  
Optional extension XR\_EPIC\_view\_configuration\_fov is not available  
Optional extension XR\_EXT\_dpad\_binding is not available  
Optional extension XR\_EXT\_palm\_pose is not available  
Optional extension XR\_FB\_composition\_layer\_alpha\_blend is not available  
Optional extension XR\_FB\_foveation is not available  
Optional extension XR\_FB\_swapchain\_update\_state is not available  
Optional extension XR\_FB\_foveation\_configuration is not available  
Initialized OpenXR on Oculus runtime version 1.96.0  
XR\_EXT\_debug\_utils messenger DISABLED  
Using Default RHI: D3D12  
Using Highest Feature Level of D3D12: SM6  
Loading RHI module D3D12RHI  
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.  
RHI D3D12 with Feature Level SM6 is supported and will be used.  
Creating D3D12 RHI with Max Feature Level SM6  
Attached monitors:  
resolution: 2560x1440, work area: (0, 0) → (2560, 1400), device: ‘\.\DISPLAY1’ [PRIMARY]  
resolution: 2560x1440, work area: (-2560, 0) → (0, 1400), device: ‘\.\DISPLAY2’  
resolution: 3440x1440, work area: (2560, 0) → (6000, 1400), device: ‘\.\DISPLAY3’  
Found 3 attached monitors.  
Gathering driver information using Windows Setup API  
RHI Adapter Info:  
Name: NVIDIA GeForce RTX 4090  
Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)  
Driver Date: 4-11-2024  
GPU DeviceId: 0x2684 (for the marketing name, search the web for “GPU Device Id”)  
InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off  
[Aftermath] Aftermath crash dumping enabled  
[DRED] Dred breadcrumb context enabled  
[DRED] Using lightweight DRED.  
Emitting draw events for PIX profiling.  
[Aftermath] Aftermath enabled and primed  
[Aftermath] Aftermath resource tracking enabled  
ID3D12Device1 is supported.  
ID3D12Device2 is supported.  
ID3D12Device3 is supported.  
ID3D12Device4 is supported.  
ID3D12Device5 is supported.  
ID3D12Device6 is supported.  
ID3D12Device7 is supported.  
ID3D12Device8 is supported.  
ID3D12Device9 is supported.  
ID3D12Device10 is supported.  
ID3D12Device11 is supported.  
ID3D12Device12 is supported.  
Bindless resources are supported  
Stencil ref from pixel shader is not supported  
Raster order views are supported  
Wave Operations are supported (wave size: min=32 max=32).  
D3D12 ray tracing tier 1.1 and bindless resources are supported.  
Mesh shader tier 1.0 is supported  
AtomicInt64OnTypedResource is supported  
AtomicInt64OnGroupShared is supported  
AtomicInt64OnDescriptorHeapResource is supported  
Shader Model 6.6 atomic64 is supported  
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)  
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)  
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)  
Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0  
Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0  
Texture pool is 14725 MB (70% of 21036 MB)  
Async texture creation enabled  
RHI has support for 64 bit atomics  
Current RHI supports Variable Rate Shading  
Initializing FReadOnlyCVARCache  
Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/MyProject37.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/TurnkeyReport\_0.log” -log=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/TurnkeyLog\_0.log” -project=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/MyProject37.uproject” -platform=all’  
Running Serialized UAT: [cmd.exe /c ““C:/Program Files/Epic Games/UE\_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/MyProject37.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/TurnkeyReport\_0.log” -log=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/TurnkeyLog\_0.log” -project=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/MyProject37.uproject” -platform=all”]  
Loaded Base TextureFormat: TextureFormatASTC  
Loaded Base TextureFormat: TextureFormatDXT  
Loaded Base TextureFormat: TextureFormatETC2  
Loaded Base TextureFormat: TextureFormatIntelISPCTexComp  
Loaded Base TextureFormat: TextureFormatUncompressed  
Oodle Texture TFO init; latest sdk version = 2.9.12  
Oodle Texture loading DLL: oo2tex\_win64\_2.9.12.dll  
Oodle Texture loading DLL: oo2tex\_win64\_2.9.5.dll  
Loaded Base TextureFormat: TextureFormatOodle  
Loaded TargetPlatform ‘Android’  
Loaded TargetPlatform ‘Android\_ASTC’  
Loaded TargetPlatform ‘Android\_DXT’  
Loaded TargetPlatform ‘Android\_ETC2’  
Loaded TargetPlatform ‘AndroidClient’  
Loaded TargetPlatform ‘Android\_ASTCClient’  
Loaded TargetPlatform ‘Android\_DXTClient’  
Loaded TargetPlatform ‘Android\_ETC2Client’  
Loaded TargetPlatform ‘Android\_Multi’  
Loaded TargetPlatform ‘Android\_MultiClient’  
Loaded TargetPlatform ‘IOS’  
Loaded TargetPlatform ‘IOSClient’  
Loaded TargetPlatform ‘Linux’  
Loaded TargetPlatform ‘LinuxEditor’  
Loaded TargetPlatform ‘LinuxServer’  
Loaded TargetPlatform ‘LinuxClient’  
Loaded TargetPlatform ‘LinuxArm64’  
Loaded TargetPlatform ‘LinuxArm64Server’  
Loaded TargetPlatform ‘LinuxArm64Client’  
Loaded TargetPlatform ‘Mac’  
Loaded TargetPlatform ‘MacEditor’  
Loaded TargetPlatform ‘MacServer’  
Loaded TargetPlatform ‘MacClient’  
Loaded TargetPlatform ‘TVOS’  
Loaded TargetPlatform ‘TVOSClient’  
Loaded TargetPlatform ‘Windows’  
Loaded TargetPlatform ‘WindowsEditor’  
Loaded TargetPlatform ‘WindowsServer’  
Loaded TargetPlatform ‘WindowsClient’  
Building Assets For WindowsEditor  
Lib vorbis DLL was dynamically loaded.  
Unable to find shader format SF\_METAL from hinted modules, loading all potential format modules to find it  
Loaded format module MetalShaderFormat  
SF\_METAL  
SF\_METAL\_MRT  
SF\_METAL\_TVOS  
SF\_METAL\_MRT\_TVOS  
SF\_METAL\_SM5  
SF\_METAL\_SM6  
SF\_METAL\_SIM  
SF\_METAL\_MACES3\_1  
SF\_METAL\_MRT\_MAC  
Loaded format module ShaderFormatD3D  
PCD3D\_SM6  
PCD3D\_SM5  
PCD3D\_ES31  
Loaded format module ShaderFormatOpenGL  
GLSL\_150\_ES31  
GLSL\_ES3\_1\_ANDROID  
Loaded format module ShaderFormatVectorVM  
VVM\_1\_0  
Loaded format module VulkanShaderFormat  
SF\_VULKAN\_SM5  
SF\_VULKAN\_ES31\_ANDROID  
SF\_VULKAN\_ES31  
SF\_VULKAN\_SM5\_ANDROID  
SF\_VULKAN\_SM6  
Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).  
Memory: Max Cache Size: -1 MB  
FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/DerivedDataCache/DDC.ddp not found, will not use a pak cache.  
Unable to find inner node Pak for hierarchy Hierarchy.  
FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.  
Unable to find inner node CompressedPak for hierarchy Hierarchy.  
…/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2468 MiB)  
FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.  
Unable to find inner node EnterprisePak for hierarchy Hierarchy.  
Found Zen config default=C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Data  
InTree version at ‘C:/Program Files/Epic Games/UE\_5.4/Engine/Binaries/Win64/zenserver.exe’ is ‘5.4.3-202403282009-windows-x64-release-541dd1f’  
Installed version at ‘C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.4.3-202403282009-windows-x64-release-541dd1f’  
Found existing instance running on port 8558 matching our settings, no actions needed  
Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.  
ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.  
C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.  
C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=2524.95MBs, RandomWriteSpeed=160.19MBs. Assigned SpeedClass ‘Local’  
Local: Using data cache path C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly  
ZenShared: Disabled because Host is set to ‘None’  
Unable to find inner node ZenShared for hierarchy Hierarchy.  
Shared: Disabled because no path is configured.  
Unable to find inner node Shared for hierarchy Hierarchy.  
Cloud: Disabled because Host is set to ‘None’  
Unable to find inner node Cloud for hierarchy Hierarchy.  
Guid format shader working directory is -31 characters bigger than the processId version (…/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/Shaders/WorkingDirectory/41544/).  
Cleaned the shader compiler working directory ‘C:/Users/sutea/AppData/Local/Temp/UnrealShaderWorkingDir/483A19C147F9C2CC3DE396973CE45CA2/’.  
Cannot use XGE Controller as Incredibuild is not installed on this machine.  
Using Local Shader Compiler with 16 workers.  
Compiling shader autogen file: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/ShaderAutogen/PCD3D\_SM6/AutogenShaderHeaders.ush  
Failed to delete old shader autogen file: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/ShaderAutogen/PCD3D\_SM6/AutogenShaderHeaders.ush  
Shader autogen file written: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject37/Intermediate/ShaderAutogen/PCD3D\_SM6/AutogenShaderHeaders.ush  
Completed SDK detection: ExitCode = 0  
Using FreeType 2.10.0  
SlateFontServices - WITH\_FREETYPE: 1, WITH\_HARFBUZZ: 1  
OpenXRHMDModule::InitInstance using DefaultLoader.

---

<div class="post-metadata">

**Author:** ![3121](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3121](https://forums.unrealengine.com/u/3121)\
**Post date:** [May 1, 2024, 1:34pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/2 "2024-05-01T13:34:46Z")

</div>

I updated to version 5.4.1, but I still can’t start the program.

- Crash reports  
LoginId:4476291d4322a653259bce97e759dbf2  
EpicAccountId:8e6e4d59d50143f4aa4718ba15d58a19

Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x000000e73c000070

UnrealEditor\_Core!mi\_free() [D:\build++UE5\Sync\Engine\Source\ThirdParty\mimalloc\2.0.0\src\alloc.c:486]  
UnrealEditor\_Core!FMemory::Free() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:150]  
UnrealEditor\_ShaderPreprocessor!maybe\_expand\_macro() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:3627]  
UnrealEditor\_ShaderPreprocessor!preprocess\_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:2339]  
UnrealEditor\_ShaderPreprocessor!process\_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:3823]  
UnrealEditor\_ShaderPreprocessor!process\_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:4196]  
UnrealEditor\_ShaderPreprocessor!preprocess\_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:2327]  
UnrealEditor\_ShaderPreprocessor!process\_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:3823]  
UnrealEditor\_ShaderPreprocessor!process\_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:4196]  
UnrealEditor\_ShaderPreprocessor!preprocess\_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:2327]  
UnrealEditor\_ShaderPreprocessor!process\_include() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:3823]  
UnrealEditor\_ShaderPreprocessor!process\_directive() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:4196]  
UnrealEditor\_ShaderPreprocessor!preprocess\_string() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:2327]  
UnrealEditor\_ShaderPreprocessor!preprocess\_file() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\stb\_preprocess\preprocessor.c:4997]  
UnrealEditor\_ShaderPreprocessor!PreprocessShader() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderPreprocessor\Private\ShaderPreprocessor.cpp:802]  
UnrealEditor\_ShaderCompilerCommon!UE::ShaderCompilerCommon::ExecuteShaderPreprocessingSteps() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderCompilerCommon.cpp:1753]  
UnrealEditor\_ShaderCompilerCommon!UE::ShaderCompilerCommon::FBaseShaderFormat::PreprocessShader() [D:\build++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderCompilerCommon.cpp:1778]  
UnrealEditor\_RenderCore!FInternalShaderCompilerFunctions::PreprocessShaderInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1243]  
UnrealEditor\_RenderCore!FInternalShaderCompilerFunctions::PreprocessShaderInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1272]  
UnrealEditor\_RenderCore!ConditionalPreprocessShader() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCore.cpp:1409]  
UnrealEditor\_Engine!`FString::operator*'::`2’::\<lambda\_1\>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1769]  
UnrealEditor\_Engine!FShaderCompileUtilities::ExecuteShaderCompileJob() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:855]  
UnrealEditor\_Engine!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]  
UnrealEditor\_Engine!LowLevelTasks::TTaskDelegate\<LowLevelTasks::FTask \* \_\_cdecl(bool),48\>::TTaskDelegateImpl\<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init’::`2'::<lambda_1> >'::`13’::\<lambda\_1\>,0\>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]  
UnrealEditor\_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]  
UnrealEditor\_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:177]  
UnrealEditor\_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]  
UnrealEditor\_Core!UE::Core::Private::Function::TFunctionRefCaller\<`LowLevelTasks::FScheduler::CreateWorker'::`2’::\<lambda\_1\>,void \_\_cdecl(void)\>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]  
UnrealEditor\_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]  
UnrealEditor\_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

- Crash Log

Stats thread started at 0.199373  
ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ‘’  
Session CrashGUID \>====================================================  
Session CrashGUID \> UECC-Windows-19822AE64E91D04302A96C8AC167EE42  
Session CrashGUID \>====================================================  
No local boot hotfix file found at: […/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]  
Loading Android ini files took 0.02 seconds  
Loading VulkanPC ini files took 0.02 seconds  
Loading IOS ini files took 0.02 seconds  
Loading Mac ini files took 0.02 seconds  
Loading Unix ini files took 0.03 seconds  
Loading VisionOS ini files took 0.03 seconds  
Loading Windows ini files took 0.03 seconds  
Loading TVOS ini files took 0.03 seconds  
Loading LinuxArm64 ini files took 0.03 seconds  
Loading Linux ini files took 0.03 seconds  
Ignored optional reference to ‘ConcertSyncClient’ plugin from ‘LiveLink’ plugin; plugin was not built by target.  
Mounting Engine plugin BlueprintFileUtils  
Mounting Engine plugin ChaosVD  
Found config from plugin[ChaosVD] Engine  
Mounting Engine plugin DiscoveryBeaconReceiver  
Mounting Engine plugin Bridge  
Mounting Engine plugin ChaosCloth  
Mounting Engine plugin CmdLinkServer  
Mounting Engine plugin EnhancedInput  
Found config from plugin[EnhancedInput] Input  
Mounting Engine plugin MeshPainting  
Mounting Engine plugin JsonBlueprintUtilities  
Mounting Engine plugin FastBuildController  
Mounting Engine plugin RenderGraphInsights  
Mounting Engine plugin WorldMetrics  
Mounting Engine plugin TraceUtilities  
Mounting Engine plugin XGEController  
Mounting Engine plugin EnvironmentQueryEditor  
Mounting Engine plugin AISupport  
Mounting Engine plugin GLTFExporter  
Mounting Engine plugin VariantManagerContent  
Mounting Engine plugin VariantManager  
Mounting Engine plugin DatasmithContent  
Mounting Engine plugin ControlRig  
Mounting Engine plugin BlendSpaceMotionAnalysis  
Mounting Engine plugin ACLPlugin  
Mounting Engine plugin AnimationModifierLibrary  
Mounting Engine plugin ControlRigModules  
Mounting Engine plugin AnimationData  
Mounting Engine plugin IKRig  
Mounting Engine plugin LiveLink  
Mounting Engine plugin OnlineSubsystem  
Mounting Engine plugin OnlineBase  
Mounting Engine plugin OnlineServices  
Mounting Engine plugin OnlineSubsystemNull  
Mounting Engine plugin OnlineSubsystemUtils  
Mounting Engine plugin SequencerScripting  
Mounting Engine plugin LevelSequenceEditor  
Mounting Engine plugin ActorSequence  
Mounting Engine plugin CameraShakePreviewer  
Mounting Engine plugin Niagara  
Mounting Engine plugin GameplayCameras  
Mounting Engine plugin Composure  
Mounting Engine plugin AnimationSharing  
Mounting Engine plugin NiagaraSimCaching  
Mounting Engine plugin CodeLiteSourceCodeAccess  
Mounting Engine plugin OpenCVLensDistortion  
Mounting Engine plugin N10XSourceCodeAccess  
Mounting Engine plugin LauncherChunkInstaller  
Mounting Engine plugin CLionSourceCodeAccess  
Mounting Engine plugin DumpGPUServices  
Mounting Engine plugin PlasticSourceControl  
Mounting Engine plugin GitSourceControl  
Mounting Engine plugin PixWinPlugin  
Mounting Engine plugin RenderDocPlugin  
Mounting Engine plugin NullSourceCodeAccess  
Mounting Engine plugin PerforceSourceControl  
Mounting Engine plugin PluginUtils  
Mounting Engine plugin PropertyAccessNode  
Mounting Engine plugin VisualStudioCodeSourceCodeAccess  
Mounting Engine plugin RiderSourceCodeAccess  
Mounting Engine plugin SubversionSourceControl  
Mounting Engine plugin ControlRigSpline  
Mounting Engine plugin VisualStudioSourceCodeAccess  
Mounting Engine plugin TextureFormatOodle  
Mounting Engine plugin TraceDataFilters  
Mounting Engine plugin UObjectPlugin  
Mounting Engine plugin ActorLayerUtilities  
Mounting Engine plugin AndroidFileServer  
Mounting Engine plugin AndroidDeviceProfileSelector  
Mounting Engine plugin AssetTags  
Mounting Engine plugin AndroidPermission  
Mounting Engine plugin XCodeSourceCodeAccess  
Mounting Engine plugin AppleMoviePlayer  
Mounting Engine plugin CableComponent  
Mounting Engine plugin AudioSynesthesia  
Mounting Engine plugin ArchVisCharacter  
Mounting Engine plugin AudioWidgets  
Mounting Engine plugin ChunkDownloader  
Mounting Engine plugin ExampleDeviceProfileSelector  
Mounting Engine plugin CustomMeshComponent  
Mounting Engine plugin AndroidMoviePlayer  
Mounting Engine plugin GeometryScripting  
Mounting Engine plugin OpenColorIO  
Mounting Engine plugin KDevelopSourceCodeAccess  
Mounting Engine plugin GeometryProcessing  
Mounting Engine plugin GeometryCache  
Mounting Engine plugin HDRIBackdrop  
Mounting Engine plugin GoogleCloudMessaging  
Mounting Engine plugin MovieRenderPipeline  
Mounting Engine plugin IOSDeviceProfileSelector  
Mounting Engine plugin InputDebugging  
Found config from plugin[InputDebugging] Input  
Mounting Engine plugin LocationServicesBPLibrary  
Mounting Engine plugin AudioCapture  
Mounting Engine plugin Metasound  
Mounting Engine plugin AppleImageUtils  
Mounting Engine plugin MeshModelingToolset  
Mounting Engine plugin MobilePatchingUtils  
Mounting Engine plugin ModelViewViewModel  
Mounting Engine plugin nDisplay  
Mounting Engine plugin nDisplayModularFeatures  
Mounting Engine plugin OpenXR  
Found config from plugin[OpenXR] Engine  
Mounting Engine plugin MsQuic  
Mounting Engine plugin OpenCV  
Mounting Engine plugin ProceduralMeshComponent  
Mounting Engine plugin OSC  
Mounting Engine plugin ResonanceAudio  
Mounting Engine plugin RigVM  
Mounting Engine plugin SignificanceManager  
Mounting Engine plugin SoundFields  
Mounting Engine plugin WaveTable  
Mounting Engine plugin XRBase  
Mounting Engine plugin GooglePAD  
Mounting Engine plugin CommonUI  
Mounting Engine plugin WebMMoviePlayer  
Mounting Engine plugin Synthesis  
Mounting Engine plugin WindowsMoviePlayer  
Mounting Engine plugin TemplateSequence  
Mounting Engine plugin WindowsDeviceProfileSelector  
Mounting Engine plugin AssetManagerEditor  
Mounting Engine plugin BlueprintHeaderView  
Mounting Engine plugin EditorScriptingUtilities  
Mounting Engine plugin BlueprintMaterialTextureNodes  
Mounting Engine plugin EngineAssetDefinitions  
Mounting Engine plugin ConsoleVariables  
Mounting Engine plugin CurveEditorTools  
Mounting Engine plugin GeometryMode  
Mounting Engine plugin CryptoKeys  
Mounting Engine plugin EditorDebugTools  
Mounting Engine plugin ChangelistReview  
Mounting Engine plugin MacGraphicsSwitching  
Mounting Engine plugin FacialAnimation  
Mounting Engine plugin MaterialAnalyzer  
Mounting Engine plugin GameplayTagsEditor  
Mounting Engine plugin DataValidation  
Mounting Engine plugin ModelingToolsEditorMode  
Mounting Engine plugin PropertyAccessEditor  
Mounting Engine plugin MeshLODToolset  
Mounting Engine plugin PluginBrowser  
Mounting Engine plugin SequencerAnimTools  
Mounting Engine plugin UVEditor  
Mounting Engine plugin SunPosition  
Mounting Engine plugin BackChannel  
Mounting Engine plugin ChaosCaching  
Mounting Engine plugin ChaosEditor  
Mounting Engine plugin ProxyLODPlugin  
Mounting Engine plugin CharacterAI  
Mounting Engine plugin MobileLauncherProfileWizard  
Mounting Engine plugin ChaosSolverPlugin  
Mounting Engine plugin ChaosUserDataPT  
Mounting Engine plugin ChaosNiagara  
Mounting Engine plugin ColorCorrectRegions  
Mounting Engine plugin CineCameraRigs  
Mounting Engine plugin FullBodyIK  
Mounting Engine plugin Fracture  
Mounting Engine plugin WorldPartitionHLODUtilities  
Mounting Engine plugin Dataflow  
Mounting Engine plugin AutomationUtils  
Mounting Engine plugin GizmoEdMode  
Mounting Engine plugin GizmoFramework  
Mounting Engine plugin GeometryCollectionPlugin  
Mounting Engine plugin GeometryFlow  
Mounting Engine plugin LocalizableMessage  
Mounting Engine plugin CineCameraSceneCapture  
Mounting Engine plugin LinuxDeviceProfileSelector  
Mounting Engine plugin MeshModelingToolsetExp  
Mounting Engine plugin OpenImageDenoise  
Mounting Engine plugin PlatformCrypto  
Mounting Engine plugin PlanarCut  
Mounting Engine plugin SkeletalReduction  
Mounting Engine plugin RemoteSession  
Mounting Engine plugin StudioTelemetry  
Mounting Engine plugin PythonScriptPlugin  
Mounting Engine plugin StructUtils  
Mounting Engine plugin ToolPresets  
Mounting Engine plugin VirtualProductionUtilities  
Mounting Engine plugin WebSocketNetworking  
Mounting Engine plugin AlembicImporter  
Mounting Engine plugin VirtualScouting  
Mounting Engine plugin XRCreativeFramework  
Mounting Engine plugin CameraCalibrationCore  
Mounting Engine plugin Interchange  
Mounting Engine plugin InterchangeEditor  
Mounting Engine plugin MultiUserTakes  
Mounting Engine plugin LevelSnapshots  
Mounting Engine plugin RemoteControlInterception  
Mounting Engine plugin Takes  
Mounting Engine plugin AppleProResMedia  
Mounting Engine plugin BlackmagicMedia  
Mounting Engine plugin VirtualCamera  
Mounting Engine plugin VirtualCameraCore  
Mounting Engine plugin AndroidMedia  
Mounting Engine plugin AjaMedia  
Mounting Engine plugin AvfMedia  
Mounting Engine plugin HAPMedia  
Mounting Engine plugin MediaCompositing  
Mounting Engine plugin MediaIOFramework  
Mounting Engine plugin PixelCapture  
Mounting Engine plugin WebMMedia  
Mounting Engine plugin MediaFrameworkUtilities  
Mounting Engine plugin ImgMedia  
Mounting Engine plugin MediaPlate  
Mounting Engine plugin WmfMedia  
Mounting Engine plugin MediaPlayerEditor  
Mounting Engine plugin PixelStreaming  
Mounting Engine plugin TcpMessaging  
Mounting Engine plugin UdpMessaging  
Mounting Engine plugin OodleNetwork  
Mounting Engine plugin InterchangeTests  
Mounting Engine plugin RemoteControl  
Mounting Engine plugin Paper2D  
Mounting Engine plugin SpeedTreeImporter  
Mounting Engine plugin LensComponent  
Mounting Engine plugin ConcertMain  
Mounting Engine plugin BaseCharacterFXEditor  
Mounting Engine plugin VPRoles  
Mounting Engine plugin PortableObjectFileDataSource  
Mounting Engine plugin VPSettings  
Mounting Engine plugin DMXProtocol  
Mounting Engine plugin AMFCodecs  
Mounting Engine plugin OnlineSubsystemGooglePlay  
Mounting Engine plugin AVCodecsCore  
Mounting Engine plugin ContentBrowserAssetDataSource  
Mounting Engine plugin NVCodecs  
Mounting Engine plugin MetaHumanProjectUtilities  
Mounting Engine plugin ARUtilities  
Mounting Engine plugin ContentBrowserClassDataSource  
Mounting Engine plugin ContentBrowserFileDataSource  
Mounting Engine plugin OnlineSubsystemIOS  
Mounting Engine plugin SQLiteCore  
Mounting Engine plugin XInputDevice  
Mounting Engine plugin ObjectMixer  
Mounting Engine plugin LightMixer  
Mounting Engine plugin ConcertSyncClient  
Mounting Engine plugin ConcertReplicationScripting  
Mounting Engine plugin ConcertSyncCore  
Mounting Engine plugin ConcertClientSharedSlate  
Mounting Engine plugin ConcertSharedSlate  
Mounting Engine plugin MultiUserClient  
Mounting Engine plugin AppleARKitFaceSupport  
Mounting Engine plugin AppleARKit  
Revision control is disabled  
Revision control is disabled  
Revision control is disabled  
Using libcurl 8.4.0

- built for Windows
- supports SSL with OpenSSL/1.1.1t
- supports HTTP deflate (compression) using libz 1.3
- other features:  
CURL\_VERSION\_SSL  
CURL\_VERSION\_LIBZ  
CURL\_VERSION\_IPV6  
CURL\_VERSION\_ASYNCHDNS  
CURL\_VERSION\_LARGEFILE  
CurlRequestOptions (configurable via config and command line):
- bVerifyPeer = true - Libcurl will verify peer certificate
- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- bDontReuseConnections = false - Libcurl will reuse connections
- MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LocalHostAddr = Default
- BufferSize = 65536  
CreateHttpThread using FCurlHttpThread  
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467  
OSS: Created online subsystem instance for: NULL  
OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]  
Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)  
File ‘WinPixGpuCapturer.dll’ does not exist  
PIX capture plugin failed to initialize! Check that the process is launched from PIX.  
Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]  
RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.  
Starting StudioTelemetry Module  
Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]  
Started StudioTelemetry Session  
Using Default RHI: D3D12  
Using Highest Feature Level of D3D12: SM6  
Loading RHI module D3D12RHI  
Aftermath initialized  
Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).  
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.  
Found D3D12 adapter 0: NVIDIA GeForce RTX 4090 (VendorId: 10de, DeviceId: 2684, SubSysId: 167c10de, Revision: 00a1  
Max supported Feature Level 12\_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported  
Adapter has 24142MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 3 output[s]  
Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)  
Driver Date: 4-11-2024  
Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000  
Max supported Feature Level 12\_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported  
Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 0 output[s]  
DirectX Agility SDK runtime found.  
Chosen D3D12 Adapter Id = 0  
RHI D3D12 with Feature Level SM6 is supported and will be used.  
CUDA module ready pending PostEngineInit.  
ExecutableName: UnrealEditor.exe  
Build: ++UE5+Release-5.4-CL-33305029  
Platform=WindowsEditor  
MachineId=4476291d4322a653259bce97e759dbf2  
DeviceId=  
Engine Version: 5.4.1-33305029+++UE5+Release-5.4  
Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4  
Net CL: 33043543  
OS: Windows 10 (22H2) [10.0.19045.4291] (), CPU: 13th Gen Intel(R) Core™ i9-13900KS, GPU: NVIDIA GeForce RTX 4090  
Compiled (64-bit): Apr 30 2024 04:15:25  
Architecture: x64  
Compiled with Visual C++: 19.38.33130.00  
Build Configuration: Development  
Branch Name: ++UE5+Release-5.4  
Command Line: -AUTH\_LOGIN=unused -AUTH\_PASSWORD=186882d94fe8477eba4f02111f008ac3 -AUTH\_TYPE=exchangecode -epicapp=UE\_5.4 -epicenv=Prod -EpicPortal -epicusername=akasa3121 -epicuserid=8e6e4d59d50143f4aa4718ba15d58a19 -epiclocale=ja -epicsandboxid=ue  
Base Directory: C:/Program Files/Epic Games/UE\_5.4/Engine/Binaries/Win64/  
Allocator: Mimalloc  
Installed Engine Build: 1  
This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no  
Number of dev versions registered: 36  
Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10  
Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0  
Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4  
Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40  
Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37  
Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3  
Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0  
Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0  
Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20  
Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0  
Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48  
Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13  
Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3  
Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1  
Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3  
Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17  
Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15  
Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1  
Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1  
FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134  
FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8  
FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12  
FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13  
Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10  
Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1  
Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10  
Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41  
Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1  
Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1  
Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1  
UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119  
UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51  
UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8  
UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0  
Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2  
UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1  
AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/OperatorPanel, these are very slow and should be resolved as soon as possible!  
AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/TestMaps, these are very slow and should be resolved as soon as possible!  
AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/V2, these are very slow and should be resolved as soon as possible!  
AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/VCamCore, these are very slow and should be resolved as soon as possible!  
Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.  
Object subsystem initialized  
Set CVar [[con.DebugEarlyDefault:1]]  
CVar [[con.DebugLateDefault:1]] deferred - dummy variable created  
CVar [[con.DebugLateCheat:1]] deferred - dummy variable created  
CVar [[LogNamedEventFilters:Frame \*]] deferred - dummy variable created  
Set CVar [[r.setres:1280x720]]  
CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created  
CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created  
CVar [[QualityLevelMapping:high]] deferred - dummy variable created  
CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created  
Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]  
Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]  
Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]  
Set CVar [[r.VSync:0]]  
Set CVar [[r.RHICmdBypass:0]]  
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]  
CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM\_DefaultCalibrationColor.PPM\_DefaultCalibrationColor]] deferred - dummy variable created  
CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM\_DefaultCalibrationGrayscale.PPM\_DefaultCalibrationGrayscale]] deferred - dummy variable created  
Set CVar [[r.GPUCrashDebugging:0]]  
CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created  
Set CVar [[r.Tonemapper.Sharpen:2]]  
Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]  
Set CVar [[r.DefaultFeature.Bloom:0]]  
Set CVar [[r.DefaultFeature.AutoExposure:0]]  
Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]  
Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]  
Set CVar [[r.DefaultFeature.MotionBlur:0]]  
Set CVar [[r.SceneRenderTargetResizeMethod:2]]  
CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created  
Set CVar [[r.ReflectionCaptureResolution:2048]]  
Set CVar [[r.AllowStaticLighting:1]]  
Set CVar [[r.HighResScreenshotDelay:8]]  
Set CVar [[r.DefaultBackBufferPixelFormat:4]]  
Set CVar [[r.AllowGlobalClipPlane:0]]  
Set CVar [[r.GBufferFormat:3]]  
Set CVar [[r.PostProcessing.PropagateAlpha:1]]  
Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]  
Set CVar [[r.DefaultFeature.LensFlare:1]]  
Set CVar [[r.ClearCoatNormal:0]]  
Set CVar [[r.NormalMapsForStaticLighting:0]]  
Set CVar [[r.GenerateMeshDistanceFields:1]]  
Set CVar [[r.DynamicGlobalIlluminationMethod:1]]  
Set CVar [[r.ReflectionMethod:1]]  
Set CVar [[r.Shadow.Virtual.Enable:1]]  
Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]  
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]  
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]  
Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]  
Set CVar [[s.AsyncLoadingThreadEnabled:1]]  
Set CVar [[s.EventDrivenLoaderEnabled:1]]  
Set CVar [[s.WarnIfTimeLimitExceeded:0]]  
Set CVar [[s.TimeLimitExceededMultiplier:1.5]]  
Set CVar [[s.TimeLimitExceededMinTime:0.005]]  
Set CVar [[s.UseBackgroundLevelStreaming:1]]  
Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]  
Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]  
Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]  
Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]  
Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]  
Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]  
CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created  
Set CVar [[s.FlushStreamingOnExit:1]]  
CVar [[FixedBootOrder:/Script/Engine/Default\_\_SoundBase]] deferred - dummy variable created  
CVar [[FixedBootOrder:/Script/Engine/Default\_\_MaterialInterface]] deferred - dummy variable created  
CVar [[FixedBootOrder:/Script/Engine/Default\_\_DeviceProfileManager]] deferred - dummy variable created  
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]  
Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]  
Set CVar [[gc.SizeOfPermanentObjectPool:0]]  
Set CVar [[gc.FlushStreamingOnGC:0]]  
Set CVar [[gc.NumRetriesBeforeForcingGC:10]]  
Set CVar [[gc.AllowParallelGC:1]]  
Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]  
Set CVar [[gc.MaxObjectsInEditor:25165824]]  
Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]  
Set CVar [[gc.CreateGCClusters:1]]  
Set CVar [[gc.MinGCClusterSize:5]]  
Set CVar [[gc.AssetClustreringEnabled:0]]  
Set CVar [[gc.ActorClusteringEnabled:0]]  
Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]  
Set CVar [[gc.MultithreadedDestructionEnabled:1]]  
Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]  
Set CVar [[gc.GarbageEliminationEnabled:1]]  
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]  
CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created  
CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created  
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]  
CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created  
CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created  
CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created  
CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created  
Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]  
Set CVar [[r.SkeletalMeshLODBias:0]]  
Set CVar [[r.ViewDistanceScale:1.0]]  
Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]  
Set CVar [[r.FXAA.Quality:4]]  
Set CVar [[r.TemporalAA.Quality:2]]  
Set CVar [[r.TSR.History.R11G11B10:1]]  
Set CVar [[r.TSR.History.ScreenPercentage:200]]  
Set CVar [[r.TSR.History.UpdateQuality:3]]  
Set CVar [[r.TSR.ShadingRejection.Flickering:1]]  
Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]  
Set CVar [[r.TSR.Resurrection:1]]  
Applying CVar settings from Section [ShadowQuality@3] File [Scalability]  
Set CVar [[r.LightFunctionQuality:1]]  
Set CVar [[r.ShadowQuality:5]]  
Set CVar [[r.Shadow.CSM.MaxCascades:10]]  
Set CVar [[r.Shadow.MaxResolution:2048]]  
Set CVar [[r.Shadow.MaxCSMResolution:2048]]  
Set CVar [[r.Shadow.RadiusThreshold:0.01]]  
Set CVar [[r.Shadow.DistanceScale:1.0]]  
Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]  
Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]  
Set CVar [[r.DistanceFieldShadowing:1]]  
Set CVar [[r.VolumetricFog:1]]  
Set CVar [[r.VolumetricFog.GridPixelSize:8]]  
Set CVar [[r.VolumetricFog.GridSizeZ:128]]  
Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]  
Set CVar [[r.LightMaxDrawDistanceScale:1]]  
Set CVar [[r.CapsuleShadows:1]]  
Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]  
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]  
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]  
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]  
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]  
Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]  
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]  
Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]  
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]  
Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]  
Set CVar [[r.DistanceFieldAO:1]]  
Set CVar [[r.AOQuality:2]]  
Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]  
Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]  
Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]  
Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]  
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]  
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]  
Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]  
Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]  
Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]  
Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]  
Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]  
Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]  
Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]  
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]  
Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]  
Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]  
Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]  
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]  
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]  
Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]  
Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]  
Set CVar [[r.SSR.Quality:3]]  
Set CVar [[r.SSR.HalfResSceneColor:0]]  
Set CVar [[r.Lumen.Reflections.Allow:1]]  
Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]  
Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]  
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]  
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]  
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]  
Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]  
Set CVar [[r.MotionBlurQuality:4]]  
Set CVar [[r.MotionBlur.HalfResGather:0]]  
Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]  
Set CVar [[r.AmbientOcclusionMaxQuality:100]]  
Set CVar [[r.AmbientOcclusionLevels:-1]]  
Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]  
Set CVar [[r.DepthOfFieldQuality:2]]  
Set CVar [[r.RenderTargetPoolMin:400]]  
Set CVar [[r.LensFlareQuality:2]]  
Set CVar [[r.SceneColorFringeQuality:1]]  
Set CVar [[r.EyeAdaptationQuality:2]]  
Set CVar [[r.BloomQuality:5]]  
Set CVar [[r.Bloom.ScreenPercentage:50.000]]  
Set CVar [[r.FastBlurThreshold:100]]  
Set CVar [[r.Upscale.Quality:3]]  
Set CVar [[r.LightShaftQuality:1]]  
Set CVar [[r.Filter.SizeScale:1]]  
Set CVar [[r.Tonemapper.Quality:5]]  
Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]  
Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]  
Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]  
Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]  
Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]  
Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]  
Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]  
Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]  
Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]  
Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]  
Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]  
Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]  
Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]  
Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]  
Applying CVar settings from Section [TextureQuality@3] File [Scalability]  
Set CVar [[r.Streaming.MipBias:0]]  
Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]  
Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]  
Set CVar [[r.Streaming.Boost:1]]  
Set CVar [[r.MaxAnisotropy:8]]  
Set CVar [[r.VT.MaxAnisotropy:8]]  
Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]  
Set CVar [[r.Streaming.PoolSize:1000]]  
Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]  
Applying CVar settings from Section [EffectsQuality@3] File [Scalability]  
Set CVar [[r.TranslucencyLightingVolumeDim:64]]  
Set CVar [[r.RefractionQuality:2]]  
Set CVar [[r.SceneColorFormat:4]]  
Set CVar [[r.DetailMode:3]]  
Set CVar [[r.TranslucencyVolumeBlur:1]]  
Set CVar [[r.MaterialQualityLevel:1 ; High quality]]  
Set CVar [[r.SSS.Scale:1]]  
Set CVar [[r.SSS.SampleSet:2]]  
Set CVar [[r.SSS.Quality:1]]  
Set CVar [[r.SSS.HalfRes:0]]  
Set CVar [[r.SSGI.Quality:3]]  
Set CVar [[r.EmitterSpawnRateScale:1.0]]  
Set CVar [[r.ParticleLightQuality:2]]  
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]  
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]  
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]  
Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]  
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]  
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]  
Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]  
Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]  
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]  
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]  
Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]  
CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created  
Set CVar [[r.Refraction.OffsetQuality:1]]  
Applying CVar settings from Section [FoliageQuality@3] File [Scalability]  
Set CVar [[foliage.DensityScale:1.0]]  
Set CVar [[grass.DensityScale:1.0]]  
Applying CVar settings from Section [ShadingQuality@3] File [Scalability]  
Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]  
Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]  
Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]  
Set CVar [[r.AnisotropicMaterials:1]]  
Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]  
Using Default RHI: D3D12  
Using Highest Feature Level of D3D12: SM6  
Loading RHI module D3D12RHI  
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.  
RHI D3D12 with Feature Level SM6 is supported and will be used.  
Selected Device Profile: [WindowsEditor]  
Platform has ~ 128 GB [137167302656 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)  
Going up to parent DeviceProfile [Windows]  
Going up to parent DeviceProfile   
Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]  
Set CVar [[r.DumpShaderDebugInfo:2]]  
Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]  
Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]  
Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]  
Applying CVar settings from Section [Startup\_Windows] File […/…/…/Engine/Config/ConsoleVariables.ini]  
Applying CVar settings from Section [ConsoleVariables] File [Engine]  
Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]  
Applying CVar settings from Section [ConsoleVariables] File [C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/Editor.ini]  
Computer: DESKTOP-8JPE4QT  
User: sutea  
CPU Page size=4096, Cores=24  
High frequency timer resolution =10.000000 MHz  
Memory total: Physical=127.7GB (128GB approx) Virtual=128.2GB  
Platform Memory Stats for WindowsEditor  
Process Physical Memory: 534.35 MB used, 534.36 MB peak  
Process Virtual Memory: 543.05 MB used, 543.05 MB peak  
Physical Memory: 24570.50 MB used, 106242.44 MB free, 130812.94 MB total  
Virtual Memory: 30053.29 MB used, 101271.65 MB free, 131324.94 MB total  
Metadata set : extradevelopmentmemorymb=“0”  
WindowsPlatformFeatures enabled  
Physics initialised using underlying interface: Chaos  
Using OS detected language (ja-JP).  
Using OS detected locale (ja-JP).  
No specific localization for ‘ja-JP’ exists, so ‘ja’ will be used for the language.  
Setting process to per monitor DPI aware  
Available input methods:
- 日本語 (日本) - Microsoft IME (TSF IME).
- 日本語 (日本) - タッチ入力修正機能 (TSF IME).  
Activated input method: 日本語 (日本) - Microsoft IME (TSF IME).  
New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0  
Slate User Registered. User Index 0, Is Virtual User: 0  
OpenXRHMDModule::InitInstance using DefaultLoader.  
OpenXR runtime supported extensions:  
XR\_KHR\_D3D11\_enable  
XR\_KHR\_D3D12\_enable  
XR\_KHR\_opengl\_enable  
XR\_KHR\_vulkan\_enable  
XR\_KHR\_vulkan\_enable2  
XR\_KHR\_composition\_layer\_depth  
XR\_KHR\_win32\_convert\_performance\_counter\_time  
XR\_KHR\_convert\_timespec\_time  
XR\_KHR\_composition\_layer\_cube  
XR\_KHR\_composition\_layer\_cylinder  
XR\_KHR\_composition\_layer\_equirect  
XR\_KHR\_visibility\_mask  
XR\_KHR\_composition\_layer\_color\_scale\_bias  
XR\_EXT\_win32\_appcontainer\_compatible  
XR\_EXT\_debug\_utils  
XR\_OCULUS\_recenter\_event  
XR\_OCULUS\_audio\_device\_guid  
XR\_FB\_color\_space  
XR\_FB\_display\_refresh\_rate  
XR\_META\_performance\_metrics  
XR\_META\_headset\_id  
XR\_OCULUS\_ovrsession\_handle  
XR\_EXT\_local\_floor  
XR\_EXT\_active\_action\_set\_priority  
XR\_FB\_haptic\_amplitude\_envelope  
XR\_FB\_haptic\_pcm  
XR\_FB\_touch\_controller\_pro  
XR\_META\_touch\_controller\_plus  
XR\_FB\_touch\_controller\_proximity  
XR\_OCULUS\_external\_camera  
XR\_META\_detached\_controllers  
Optional extension XR\_KHR\_vulkan\_swapchain\_format\_list is not available  
Optional extension XR\_FB\_foveation\_vulkan is not available  
Optional extension XR\_VARJO\_quad\_views is not available  
Optional extension XR\_KHR\_binding\_modification is not available  
Optional extension XR\_EPIC\_view\_configuration\_fov is not available  
Optional extension XR\_EXT\_dpad\_binding is not available  
Optional extension XR\_EXT\_palm\_pose is not available  
Optional extension XR\_FB\_composition\_layer\_alpha\_blend is not available  
Optional extension XR\_FB\_foveation is not available  
Optional extension XR\_FB\_swapchain\_update\_state is not available  
Optional extension XR\_FB\_foveation\_configuration is not available  
Initialized OpenXR on Oculus runtime version 1.96.0  
XR\_EXT\_debug\_utils messenger DISABLED  
Using Default RHI: D3D12  
Using Highest Feature Level of D3D12: SM6  
Loading RHI module D3D12RHI  
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.  
RHI D3D12 with Feature Level SM6 is supported and will be used.  
Creating D3D12 RHI with Max Feature Level SM6  
Attached monitors:  
resolution: 2560x1440, work area: (0, 0) → (2560, 1400), device: ‘\.\DISPLAY1’ [PRIMARY]  
resolution: 2560x1440, work area: (-2560, 0) → (0, 1400), device: ‘\.\DISPLAY2’  
resolution: 3440x1440, work area: (2560, 0) → (6000, 1400), device: ‘\.\DISPLAY3’  
Found 3 attached monitors.  
Gathering driver information using Windows Setup API  
RHI Adapter Info:  
Name: NVIDIA GeForce RTX 4090  
Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)  
Driver Date: 4-11-2024  
GPU DeviceId: 0x2684 (for the marketing name, search the web for “GPU Device Id”)  
InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off  
[Aftermath] Aftermath crash dumping enabled  
[DRED] Dred breadcrumb context enabled  
[DRED] Using lightweight DRED.  
Emitting draw events for PIX profiling.  
[Aftermath] Aftermath enabled and primed  
[Aftermath] Aftermath resource tracking enabled  
ID3D12Device1 is supported.  
ID3D12Device2 is supported.  
ID3D12Device3 is supported.  
ID3D12Device4 is supported.  
ID3D12Device5 is supported.  
ID3D12Device6 is supported.  
ID3D12Device7 is supported.  
ID3D12Device8 is supported.  
ID3D12Device9 is supported.  
ID3D12Device10 is supported.  
ID3D12Device11 is supported.  
ID3D12Device12 is supported.  
Bindless resources are supported  
Stencil ref from pixel shader is not supported  
Raster order views are supported  
Wave Operations are supported (wave size: min=32 max=32).  
D3D12 ray tracing tier 1.1 and bindless resources are supported.  
Mesh shader tier 1.0 is supported  
AtomicInt64OnTypedResource is supported  
AtomicInt64OnGroupShared is supported  
AtomicInt64OnDescriptorHeapResource is supported  
Shader Model 6.6 atomic64 is supported  
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)  
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)  
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)  
Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0  
Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0  
Texture pool is 14725 MB (70% of 21036 MB)  
Async texture creation enabled  
RHI has support for 64 bit atomics  
Current RHI supports Variable Rate Shading  
Initializing FReadOnlyCVARCache  
Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyReport\_0.log” -log=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyLog\_0.log” -project=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject” -platform=all’  
Running Serialized UAT: [cmd.exe /c ““C:/Program Files/Epic Games/UE\_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyReport\_0.log” -log=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyLog\_0.log” -project=“C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject” -platform=all”]  
Loaded Base TextureFormat: TextureFormatASTC  
Loaded Base TextureFormat: TextureFormatDXT  
Loaded Base TextureFormat: TextureFormatETC2  
Loaded Base TextureFormat: TextureFormatIntelISPCTexComp  
Loaded Base TextureFormat: TextureFormatUncompressed  
Oodle Texture TFO init; latest sdk version = 2.9.12  
Oodle Texture loading DLL: oo2tex\_win64\_2.9.12.dll  
Oodle Texture loading DLL: oo2tex\_win64\_2.9.5.dll  
Loaded Base TextureFormat: TextureFormatOodle  
Loaded TargetPlatform ‘Android’  
Loaded TargetPlatform ‘Android\_ASTC’  
Loaded TargetPlatform ‘Android\_DXT’  
Loaded TargetPlatform ‘Android\_ETC2’  
Loaded TargetPlatform ‘AndroidClient’  
Loaded TargetPlatform ‘Android\_ASTCClient’  
Loaded TargetPlatform ‘Android\_DXTClient’  
Loaded TargetPlatform ‘Android\_ETC2Client’  
Loaded TargetPlatform ‘Android\_Multi’  
Loaded TargetPlatform ‘Android\_MultiClient’  
Loaded TargetPlatform ‘IOS’  
Loaded TargetPlatform ‘IOSClient’  
Loaded TargetPlatform ‘Linux’  
Loaded TargetPlatform ‘LinuxEditor’  
Loaded TargetPlatform ‘LinuxServer’  
Loaded TargetPlatform ‘LinuxClient’  
Loaded TargetPlatform ‘LinuxArm64’  
Loaded TargetPlatform ‘LinuxArm64Server’  
Loaded TargetPlatform ‘LinuxArm64Client’  
Loaded TargetPlatform ‘Mac’  
Loaded TargetPlatform ‘MacEditor’  
Loaded TargetPlatform ‘MacServer’  
Loaded TargetPlatform ‘MacClient’  
Loaded TargetPlatform ‘TVOS’  
Loaded TargetPlatform ‘TVOSClient’  
Loaded TargetPlatform ‘Windows’  
Loaded TargetPlatform ‘WindowsEditor’  
Loaded TargetPlatform ‘WindowsServer’  
Loaded TargetPlatform ‘WindowsClient’  
Building Assets For WindowsEditor  
Lib vorbis DLL was dynamically loaded.  
Unable to find shader format SF\_METAL from hinted modules, loading all potential format modules to find it  
Loaded format module MetalShaderFormat  
SF\_METAL  
SF\_METAL\_MRT  
SF\_METAL\_TVOS  
SF\_METAL\_MRT\_TVOS  
SF\_METAL\_SM5  
SF\_METAL\_SM6  
SF\_METAL\_SIM  
SF\_METAL\_MACES3\_1  
SF\_METAL\_MRT\_MAC  
Loaded format module ShaderFormatD3D  
PCD3D\_SM6  
PCD3D\_SM5  
PCD3D\_ES31  
Loaded format module ShaderFormatOpenGL  
GLSL\_150\_ES31  
GLSL\_ES3\_1\_ANDROID  
Loaded format module ShaderFormatVectorVM  
VVM\_1\_0  
Loaded format module VulkanShaderFormat  
SF\_VULKAN\_SM5  
SF\_VULKAN\_ES31\_ANDROID  
SF\_VULKAN\_ES31  
SF\_VULKAN\_SM5\_ANDROID  
SF\_VULKAN\_SM6  
Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).  
Memory: Max Cache Size: -1 MB  
FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/DerivedDataCache/DDC.ddp not found, will not use a pak cache.  
Unable to find inner node Pak for hierarchy Hierarchy.  
FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.  
Unable to find inner node CompressedPak for hierarchy Hierarchy.  
…/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2468 MiB)  
FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.  
Unable to find inner node EnterprisePak for hierarchy Hierarchy.  
Found Zen config default=C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Data  
InTree version at ‘C:/Program Files/Epic Games/UE\_5.4/Engine/Binaries/Win64/zenserver.exe’ is ‘5.4.3-202403282009-windows-x64-release-541dd1f’  
Installed version at ‘C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.4.3-202403282009-windows-x64-release-541dd1f’  
Found existing instance running on port 8558 matching our settings, no actions needed  
Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.  
ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.  
C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds.  
C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1189.92MBs, RandomWriteSpeed=40.93MBs. Assigned SpeedClass ‘Local’  
Local: Using data cache path C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly  
ZenShared: Disabled because Host is set to ‘None’  
Unable to find inner node ZenShared for hierarchy Hierarchy.  
Shared: Disabled because no path is configured.  
Unable to find inner node Shared for hierarchy Hierarchy.  
Cloud: Disabled because Host is set to ‘None’  
Unable to find inner node Cloud for hierarchy Hierarchy.  
Guid format shader working directory is -31 characters bigger than the processId version (…/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/Shaders/WorkingDirectory/36932/).  
Cleaned the shader compiler working directory ‘C:/Users/sutea/AppData/Local/Temp/UnrealShaderWorkingDir/4540730F400FC24AEACC46B942F62283/’.  
Cannot use XGE Controller as Incredibuild is not installed on this machine.  
Using Local Shader Compiler with 16 workers.  
Compiling shader autogen file: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D\_SM6/AutogenShaderHeaders.ush  
Failed to delete old shader autogen file: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D\_SM6/AutogenShaderHeaders.ush  
Shader autogen file written: …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D\_SM6/AutogenShaderHeaders.ush  
Completed SDK detection: ExitCode = 0  
Using FreeType 2.10.0  
SlateFontServices - WITH\_FREETYPE: 1, WITH\_HARFBUZZ: 1  
OpenXRHMDModule::InitInstance using DefaultLoader.  
OpenXR runtime supported extensions:  
XR\_KHR\_D3D11\_enable  
XR\_KHR\_D3D12\_enable  
XR\_KHR\_opengl\_enable  
XR\_KHR\_vulkan\_enable  
XR\_KHR\_vulkan\_enable2  
XR\_KHR\_composition\_layer\_depth  
XR\_KHR\_win32\_convert\_performance\_counter\_time  
XR\_KHR\_convert\_timespec\_time  
XR\_KHR\_composition\_layer\_cube  
XR\_KHR\_composition\_layer\_cylinder  
XR\_KHR\_composition\_layer\_equirect  
XR\_KHR\_visibility\_mask  
XR\_KHR\_composition\_layer\_color\_scale\_bias  
XR\_EXT\_win32\_appcontainer\_compatible  
XR\_EXT\_debug\_utils  
XR\_OCULUS\_recenter\_event  
XR\_OCULUS\_audio\_device\_guid  
XR\_FB\_color\_space  
XR\_FB\_display\_refresh\_rate  
XR\_META\_performance\_metrics  
XR\_META\_headset\_id  
XR\_OCULUS\_ovrsession\_handle  
XR\_EXT\_local\_floor  
XR\_EXT\_active\_action\_set\_priority  
XR\_FB\_haptic\_amplitude\_envelope  
XR\_FB\_haptic\_pcm  
XR\_FB\_touch\_controller\_pro  
XR\_META\_touch\_controller\_plus  
XR\_FB\_touch\_controller\_proximity  
XR\_OCULUS\_external\_camera  
XR\_META\_detached\_controllers  
Optional extension XR\_KHR\_vulkan\_swapchain\_format\_list is not available  
Optional extension XR\_FB\_foveation\_vulkan is not available  
Optional extension XR\_VARJO\_quad\_views is not available  
Optional extension XR\_KHR\_binding\_modification is not available  
Optional extension XR\_EPIC\_view\_configuration\_fov is not available  
Optional extension XR\_EXT\_dpad\_binding is not available  
Optional extension XR\_EXT\_palm\_pose is not available  
Optional extension XR\_FB\_composition\_layer\_alpha\_blend is not available  
Optional extension XR\_FB\_foveation is not available  
Optional extension XR\_FB\_swapchain\_update\_state is not available  
Optional extension XR\_FB\_foveation\_configuration is not available  
Initialized OpenXR on Oculus runtime version 1.96.0  
XR\_EXT\_debug\_utils messenger DISABLED  
XR\_EXT\_debug\_utils messenger DISABLED  
Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.  
Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png  
Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform\_VisionOS\_24x.png’ error.  
Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform\_VisionOS\_24x.png  
Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform\_VisionOS\_128x.png’ error.  
Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform\_VisionOS\_128x.png  
FAssetRegistry took 0.0033 seconds to start up  
EditorDomain is Disabled  
AssetDataGatherer spent 0.000s loading caches …/…/…/…/…/…/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/CachedAssetRegistry\_\*.bin.  
Texture Encode Speed: FinalIfAvailable (editor).  
Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal  
Shared linear texture encoding: Disabled  
Deviceprofile LinuxArm64Editor not found.  
Deviceprofile LinuxArm64 not found.

---

<div class="post-metadata">

**Author:** ![3121](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3121](https://forums.unrealengine.com/u/3121)\
**Post date:** [May 2, 2024, 12:36am UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/3 "2024-05-02T00:36:18Z")

</div>

I’m currently not developing with OpenXR or VisionPro and I’ve noticed that toggling these plugins on and off changes the logs. I would like to completely disable these features to streamline my project. Could anyone provide advice on how to permanently turn off OpenXR and VisionPro plugins in Unreal Engine?

Thank you for your assistance!

* * *

- Saved/Log logfile

```auto
Log file open, 05/01/24 22:29:27
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=21068)
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: MyProject38
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-33305029"
LogCsvProfiler: Display: Metadata set : engineversion="5.4.1-33305029+++UE5+Release-5.4"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4291] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900KS"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\sutea\OneDrive\Documents\Unreal Projects\MyProject38\MyProject38.uproject" -AUTH_LOGIN=unused -AUTH_PASSWORD=186882d94fe8477eba4f02111f008ac3 -AUTH_TYPE=exchangecode -epicapp=UE_5.4 -epicenv=Prod -EpicPortal -epicusername=akasa3121 -epicuserid=8e6e4d59d50143f4aa4718ba15d58a19 -epiclocale=ja -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid="4476291d4322a653259bce97e759dbf2"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.199373
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID > UECC-Windows-19822AE64E91D04302A96C8AC167EE42
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading VisionOS ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogPluginManager: Display: Ignored optional reference to 'ConcertSyncClient' plugin from 'LiveLink' plugin; plugin was not built by target.
LogPluginManager: Mounting Engine plugin BlueprintFileUtils
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin JsonBlueprintUtilities
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin Composure
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin HDRIBackdrop
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ModelViewViewModel
LogPluginManager: Mounting Engine plugin nDisplay
LogPluginManager: Mounting Engine plugin nDisplayModularFeatures
LogPluginManager: Mounting Engine plugin OpenXR
LogPluginManager: Found config from plugin[OpenXR] Engine
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin OpenCV
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin OSC
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ColorCorrectRegions
LogPluginManager: Mounting Engine plugin CineCameraRigs
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin GizmoEdMode
LogPluginManager: Mounting Engine plugin GizmoFramework
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin CineCameraSceneCapture
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin RemoteSession
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualProductionUtilities
LogPluginManager: Mounting Engine plugin WebSocketNetworking
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin VirtualScouting
LogPluginManager: Mounting Engine plugin XRCreativeFramework
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin LevelSnapshots
LogPluginManager: Mounting Engine plugin RemoteControlInterception
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin AppleProResMedia
LogPluginManager: Mounting Engine plugin BlackmagicMedia
LogPluginManager: Mounting Engine plugin VirtualCamera
LogPluginManager: Mounting Engine plugin VirtualCameraCore
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AjaMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin HAPMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaIOFramework
LogPluginManager: Mounting Engine plugin PixelCapture
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin PixelStreaming
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin RemoteControl
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin LensComponent
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin VPRoles
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin VPSettings
LogPluginManager: Mounting Engine plugin DMXProtocol
LogPluginManager: Mounting Engine plugin AMFCodecs
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin AVCodecsCore
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin NVCodecs
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogStudioTelemetry: Started StudioTelemetry Session
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4090 (VendorId: 10de, DeviceId: 2684, SubSysId: 167c10de, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 24142MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 3 output[s]
LogD3D12RHI: Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
LogD3D12RHI: Driver Date: 4-11-2024
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65406MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogCUDA: Display: CUDA module ready pending PostEngineInit.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.4-CL-33305029
LogInit: Platform=WindowsEditor
LogInit: MachineId=4476291d4322a653259bce97e759dbf2
LogInit: DeviceId=
LogInit: Engine Version: 5.4.1-33305029+++UE5+Release-5.4
LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
LogInit: Net CL: 33043543
LogInit: OS: Windows 10 (22H2) [10.0.19045.4291] (), CPU: 13th Gen Intel(R) Core(TM) i9-13900KS, GPU: NVIDIA GeForce RTX 4090
LogInit: Compiled (64-bit): Apr 30 2024 04:15:25
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.4
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=186882d94fe8477eba4f02111f008ac3 -AUTH_TYPE=exchangecode -epicapp=UE_5.4 -epicenv=Prod -EpicPortal -epicusername=akasa3121 -epicuserid=8e6e4d59d50143f4aa4718ba15d58a19 -epiclocale=ja -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogCoreRedirects: AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/OperatorPanel, these are very slow and should be resolved as soon as possible!
LogCoreRedirects: AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/TestMaps, these are very slow and should be resolved as soon as possible!
LogCoreRedirects: AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/V2, these are very slow and should be resolved as soon as possible!
LogCoreRedirects: AddRedirect(C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/VirtualCamera.ini) has substring redirect /VirtualCamera/VCamCore, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.Tonemapper.Sharpen:2]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.SceneRenderTargetResizeMethod:2]]
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:2048]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.HighResScreenshotDelay:8]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.GBufferFormat:3]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.01-13.29.41:902][0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.01-13.29.41:902][0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.05.01-13.29.41:902][0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.01-13.29.41:902][0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.01-13.29.41:907][0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.01-13.29.41:907][0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.05.01-13.29.41:907][0]LogRHI: Using Default RHI: D3D12
[2024.05.01-13.29.41:907][0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.01-13.29.41:907][0]LogRHI: Loading RHI module D3D12RHI
[2024.05.01-13.29.41:907][0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.05.01-13.29.41:907][0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.05.01-13.29.41:907][0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.05.01-13.29.41:907][0]LogHAL: Display: Platform has ~ 128 GB [137167302656 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.05.01-13.29.41:907][0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.05.01-13.29.41:907][0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.01-13.29.41:907][0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.05.01-13.29.41:908][0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.05.01-13.29.41:908][0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
[2024.05.01-13.29.41:908][0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.05.01-13.29.41:908][0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.05.01-13.29.41:908][0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.05.01-13.29.41:908][0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.05.01-13.29.41:908][0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.05.01-13.29.41:908][0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Saved/Config/WindowsEditor/Editor.ini]
[2024.05.01-13.29.41:908][0]LogInit: Computer: DESKTOP-8JPE4QT
[2024.05.01-13.29.41:908][0]LogInit: User: sutea
[2024.05.01-13.29.41:908][0]LogInit: CPU Page size=4096, Cores=24
[2024.05.01-13.29.41:908][0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.05.01-13.29.42:123][0]LogMemory: Memory total: Physical=127.7GB (128GB approx) Virtual=128.2GB
[2024.05.01-13.29.42:123][0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.05.01-13.29.42:123][0]LogMemory: Process Physical Memory: 534.35 MB used, 534.36 MB peak
[2024.05.01-13.29.42:123][0]LogMemory: Process Virtual Memory: 543.05 MB used, 543.05 MB peak
[2024.05.01-13.29.42:123][0]LogMemory: Physical Memory: 24570.50 MB used, 106242.44 MB free, 130812.94 MB total
[2024.05.01-13.29.42:123][0]LogMemory: Virtual Memory: 30053.29 MB used, 101271.65 MB free, 131324.94 MB total
[2024.05.01-13.29.42:123][0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.05.01-13.29.42:125][0]LogWindows: WindowsPlatformFeatures enabled
[2024.05.01-13.29.42:130][0]LogInit: Physics initialised using underlying interface: Chaos
[2024.05.01-13.29.42:131][0]LogInit: Using OS detected language (ja-JP).
[2024.05.01-13.29.42:131][0]LogInit: Using OS detected locale (ja-JP).
[2024.05.01-13.29.42:133][0]LogTextLocalizationManager: No specific localization for 'ja-JP' exists, so 'ja' will be used for the language.
[2024.05.01-13.29.42:133][0]LogInit: Setting process to per monitor DPI aware
[2024.05.01-13.29.42:230][0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.05.01-13.29.42:230][0]LogWindowsTextInputMethodSystem: - 日本語 (日本) - Microsoft IME (TSF IME).
[2024.05.01-13.29.42:230][0]LogWindowsTextInputMethodSystem: - 日本語 (日本) - タッチ入力修正機能 (TSF IME).
[2024.05.01-13.29.42:230][0]LogWindowsTextInputMethodSystem: Activated input method: 日本語 (日本) - Microsoft IME (TSF IME).
[2024.05.01-13.29.42:243][0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.05.01-13.29.42:243][0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.05.01-13.29.42:308][0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
[2024.05.01-13.29.42:441][0]LogHMD: OpenXR runtime supported extensions:
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_D3D11_enable
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_D3D12_enable
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_opengl_enable
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_vulkan_enable
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_vulkan_enable2
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_composition_layer_depth
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_win32_convert_performance_counter_time
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_convert_timespec_time
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_composition_layer_cube
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_composition_layer_cylinder
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_composition_layer_equirect
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_visibility_mask
[2024.05.01-13.29.42:441][0]LogHMD: XR_KHR_composition_layer_color_scale_bias
[2024.05.01-13.29.42:441][0]LogHMD: XR_EXT_win32_appcontainer_compatible
[2024.05.01-13.29.42:441][0]LogHMD: XR_EXT_debug_utils
[2024.05.01-13.29.42:441][0]LogHMD: XR_OCULUS_recenter_event
[2024.05.01-13.29.42:441][0]LogHMD: XR_OCULUS_audio_device_guid
[2024.05.01-13.29.42:441][0]LogHMD: XR_FB_color_space
[2024.05.01-13.29.42:441][0]LogHMD: XR_FB_display_refresh_rate
[2024.05.01-13.29.42:441][0]LogHMD: XR_META_performance_metrics
[2024.05.01-13.29.42:441][0]LogHMD: XR_META_headset_id
[2024.05.01-13.29.42:441][0]LogHMD: XR_OCULUS_ovrsession_handle
[2024.05.01-13.29.42:442][0]LogHMD: XR_EXT_local_floor
[2024.05.01-13.29.42:442][0]LogHMD: XR_EXT_active_action_set_priority
[2024.05.01-13.29.42:442][0]LogHMD: XR_FB_haptic_amplitude_envelope
[2024.05.01-13.29.42:442][0]LogHMD: XR_FB_haptic_pcm
[2024.05.01-13.29.42:442][0]LogHMD: XR_FB_touch_controller_pro
[2024.05.01-13.29.42:442][0]LogHMD: XR_META_touch_controller_plus
[2024.05.01-13.29.42:442][0]LogHMD: XR_FB_touch_controller_proximity
[2024.05.01-13.29.42:442][0]LogHMD: XR_OCULUS_external_camera
[2024.05.01-13.29.42:442][0]LogHMD: XR_META_detached_controllers
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_FB_foveation_vulkan is not available
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_VARJO_quad_views is not available
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_KHR_binding_modification is not available
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_EXT_dpad_binding is not available
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_EXT_palm_pose is not available
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_FB_foveation is not available
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_FB_swapchain_update_state is not available
[2024.05.01-13.29.42:442][0]LogHMD: Optional extension XR_FB_foveation_configuration is not available
[2024.05.01-13.29.42:451][0]LogHMD: Initialized OpenXR on Oculus runtime version 1.96.0
[2024.05.01-13.29.42:451][0]LogVirtualScoutingOpenXRDebug: XR_EXT_debug_utils messenger DISABLED
[2024.05.01-13.29.42:453][0]LogRHI: Using Default RHI: D3D12
[2024.05.01-13.29.42:453][0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.01-13.29.42:453][0]LogRHI: Loading RHI module D3D12RHI
[2024.05.01-13.29.42:453][0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.05.01-13.29.42:453][0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.05.01-13.29.42:453][0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.05.01-13.29.42:454][0]LogWindows: Attached monitors:
[2024.05.01-13.29.42:454][0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1400), device: '\\.\DISPLAY1' [PRIMARY]
[2024.05.01-13.29.42:454][0]LogWindows: resolution: 2560x1440, work area: (-2560, 0) -> (0, 1400), device: '\\.\DISPLAY2'
[2024.05.01-13.29.42:454][0]LogWindows: resolution: 3440x1440, work area: (2560, 0) -> (6000, 1400), device: '\\.\DISPLAY3'
[2024.05.01-13.29.42:454][0]LogWindows: Found 3 attached monitors.
[2024.05.01-13.29.42:454][0]LogWindows: Gathering driver information using Windows Setup API
[2024.05.01-13.29.42:454][0]LogRHI: RHI Adapter Info:
[2024.05.01-13.29.42:454][0]LogRHI: Name: NVIDIA GeForce RTX 4090
[2024.05.01-13.29.42:454][0]LogRHI: Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
[2024.05.01-13.29.42:454][0]LogRHI: Driver Date: 4-11-2024
[2024.05.01-13.29.42:454][0]LogD3D12RHI: GPU DeviceId: 0x2684 (for the marketing name, search the web for "GPU Device Id")
[2024.05.01-13.29.42:454][0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.05.01-13.29.42:458][0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2024.05.01-13.29.42:458][0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2024.05.01-13.29.42:458][0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2024.05.01-13.29.42:458][0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2024.05.01-13.29.42:533][0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: Bindless resources are supported
[2024.05.01-13.29.42:533][0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.05.01-13.29.42:533][0]LogD3D12RHI: Raster order views are supported
[2024.05.01-13.29.42:533][0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.05.01-13.29.42:533][0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.05.01-13.29.42:533][0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.05.01-13.29.42:533][0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.05.01-13.29.42:533][0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.05.01-13.29.42:533][0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.05.01-13.29.42:533][0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.05.01-13.29.42:562][0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.05.01-13.29.42:563][0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.05.01-13.29.42:563][0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.05.01-13.29.42:575][0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.05.01-13.29.42:575][0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.05.01-13.29.42:576][0]LogRHI: Texture pool is 14725 MB (70% of 21036 MB)
[2024.05.01-13.29.42:576][0]LogD3D12RHI: Async texture creation enabled
[2024.05.01-13.29.42:576][0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.05.01-13.29.42:583][0]LogVRS: Current RHI supports Variable Rate Shading
[2024.05.01-13.29.42:585][0]LogInit: Initializing FReadOnlyCVARCache
[2024.05.01-13.29.42:590][0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyReport_0.log" -log="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyLog_0.log" -project="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject" -platform=all'
[2024.05.01-13.29.42:590][0]LogMonitoredProcess: Running Serialized UAT: [cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyReport_0.log" -log="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/TurnkeyLog_0.log" -project="C:/Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/MyProject38.uproject" -platform=all"]
[2024.05.01-13.29.42:608][0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.05.01-13.29.42:608][0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.05.01-13.29.42:608][0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.05.01-13.29.42:608][0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.05.01-13.29.42:608][0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.05.01-13.29.42:608][0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.05.01-13.29.42:608][0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.05.01-13.29.42:608][0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.05.01-13.29.42:609][0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.05.01-13.29.42:625][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.05.01-13.29.42:625][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.05.01-13.29.42:625][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.05.01-13.29.42:625][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.05.01-13.29.42:625][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.05.01-13.29.42:625][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.05.01-13.29.42:625][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.05.01-13.29.42:625][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.05.01-13.29.42:625][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.05.01-13.29.42:625][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.05.01-13.29.42:627][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.05.01-13.29.42:627][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.05.01-13.29.42:629][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.05.01-13.29.42:629][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.05.01-13.29.42:629][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.05.01-13.29.42:629][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.05.01-13.29.42:631][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.05.01-13.29.42:631][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.05.01-13.29.42:631][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.05.01-13.29.42:633][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.05.01-13.29.42:633][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.05.01-13.29.42:633][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.05.01-13.29.42:633][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.05.01-13.29.42:635][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.05.01-13.29.42:635][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.05.01-13.29.42:638][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.05.01-13.29.42:638][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.05.01-13.29.42:638][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.05.01-13.29.42:638][0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.05.01-13.29.42:638][0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.01-13.29.42:645][0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.01-13.29.42:670][0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_METAL
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_METAL_MRT
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_METAL_SM5
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_METAL_SM6
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_METAL_SIM
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: PCD3D_SM6
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: PCD3D_SM5
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: PCD3D_ES31
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: GLSL_150_ES31
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: VVM_1_0
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.05.01-13.29.42:672][0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.05.01-13.29.42:672][0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.01-13.29.42:675][0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.01-13.29.42:675][0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.01-13.29.42:675][0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.01-13.29.42:675][0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.01-13.29.42:675][0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.01-13.29.42:694][0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2468 MiB)
[2024.05.01-13.29.42:694][0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.01-13.29.42:694][0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.01-13.29.42:695][0]LogZenServiceInstance: Found Zen config default=C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.05.01-13.29.42:695][0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe' is '5.4.3-202403282009-windows-x64-release-541dd1f'
[2024.05.01-13.29.42:695][0]LogZenServiceInstance: Installed version at 'C:/Users/sutea/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.4.3-202403282009-windows-x64-release-541dd1f'
[2024.05.01-13.29.42:696][0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2024.05.01-13.29.42:697][0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.05.01-13.29.42:699][0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.05.01-13.29.42:723][0]LogDerivedDataCache: C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds.
[2024.05.01-13.29.42:723][0]LogDerivedDataCache: Display: C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1189.92MBs, RandomWriteSpeed=40.93MBs. Assigned SpeedClass 'Local'
[2024.05.01-13.29.42:724][0]LogDerivedDataCache: Local: Using data cache path C:/Users/sutea/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.05.01-13.29.42:724][0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.05.01-13.29.42:724][0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.05.01-13.29.42:724][0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.01-13.29.42:724][0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.01-13.29.42:724][0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.01-13.29.42:724][0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.01-13.29.42:725][0]LogShaderCompilers: Guid format shader working directory is -31 characters bigger than the processId version (../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/Shaders/WorkingDirectory/36932/).
[2024.05.01-13.29.42:725][0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/sutea/AppData/Local/Temp/UnrealShaderWorkingDir/4540730F400FC24AEACC46B942F62283/'.
[2024.05.01-13.29.42:725][0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.01-13.29.42:725][0]LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
[2024.05.01-13.29.42:726][0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.05.01-13.29.42:729][0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.05.01-13.29.42:729][0]LogShaderCompilers: Display: Shader autogen file written: ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.05.01-13.29.43:315][0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.05.01-13.29.44:076][0]LogSlate: Using FreeType 2.10.0
[2024.05.01-13.29.44:076][0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.05.01-13.29.44:076][0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
[2024.05.01-13.29.44:147][0]LogHMD: OpenXR runtime supported extensions:
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_D3D11_enable
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_D3D12_enable
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_opengl_enable
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_vulkan_enable
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_vulkan_enable2
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_composition_layer_depth
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_win32_convert_performance_counter_time
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_convert_timespec_time
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_composition_layer_cube
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_composition_layer_cylinder
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_composition_layer_equirect
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_visibility_mask
[2024.05.01-13.29.44:147][0]LogHMD: XR_KHR_composition_layer_color_scale_bias
[2024.05.01-13.29.44:147][0]LogHMD: XR_EXT_win32_appcontainer_compatible
[2024.05.01-13.29.44:147][0]LogHMD: XR_EXT_debug_utils
[2024.05.01-13.29.44:147][0]LogHMD: XR_OCULUS_recenter_event
[2024.05.01-13.29.44:147][0]LogHMD: XR_OCULUS_audio_device_guid
[2024.05.01-13.29.44:147][0]LogHMD: XR_FB_color_space
[2024.05.01-13.29.44:147][0]LogHMD: XR_FB_display_refresh_rate
[2024.05.01-13.29.44:147][0]LogHMD: XR_META_performance_metrics
[2024.05.01-13.29.44:147][0]LogHMD: XR_META_headset_id
[2024.05.01-13.29.44:147][0]LogHMD: XR_OCULUS_ovrsession_handle
[2024.05.01-13.29.44:147][0]LogHMD: XR_EXT_local_floor
[2024.05.01-13.29.44:147][0]LogHMD: XR_EXT_active_action_set_priority
[2024.05.01-13.29.44:147][0]LogHMD: XR_FB_haptic_amplitude_envelope
[2024.05.01-13.29.44:147][0]LogHMD: XR_FB_haptic_pcm
[2024.05.01-13.29.44:147][0]LogHMD: XR_FB_touch_controller_pro
[2024.05.01-13.29.44:147][0]LogHMD: XR_META_touch_controller_plus
[2024.05.01-13.29.44:147][0]LogHMD: XR_FB_touch_controller_proximity
[2024.05.01-13.29.44:147][0]LogHMD: XR_OCULUS_external_camera
[2024.05.01-13.29.44:147][0]LogHMD: XR_META_detached_controllers
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_FB_foveation_vulkan is not available
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_VARJO_quad_views is not available
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_KHR_binding_modification is not available
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_EXT_dpad_binding is not available
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_EXT_palm_pose is not available
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_FB_foveation is not available
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_FB_swapchain_update_state is not available
[2024.05.01-13.29.44:147][0]LogHMD: Optional extension XR_FB_foveation_configuration is not available
[2024.05.01-13.29.44:152][0]LogHMD: Initialized OpenXR on Oculus runtime version 1.96.0
[2024.05.01-13.29.44:152][0]LogVirtualScoutingOpenXRDebug: XR_EXT_debug_utils messenger DISABLED
[2024.05.01-13.29.44:152][0]LogVirtualScoutingOpenXRDebug: XR_EXT_debug_utils messenger DISABLED
[2024.05.01-13.29.44:153][0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.05.01-13.29.44:153][0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.05.01-13.29.44:154][0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.05.01-13.29.44:154][0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.05.01-13.29.44:154][0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.05.01-13.29.44:154][0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.05.01-13.29.44:173][0]LogAssetRegistry: FAssetRegistry took 0.0033 seconds to start up
[2024.05.01-13.29.44:176][0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.05.01-13.29.44:550][0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/sutea/OneDrive/Documents/Unreal Projects/MyProject38/Intermediate/CachedAssetRegistry_*.bin.
[2024.05.01-13.29.44:570][0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.05.01-13.29.44:570][0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.05.01-13.29.44:570][0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.05.01-13.29.44:571][0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.05.01-13.29.44:571][0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.

```

---

<div class="post-metadata">

**Author:** ![Ulffheddin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ulffheddin](https://forums.unrealengine.com/u/Ulffheddin)\
**Post date:** [May 3, 2024, 9:54am UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/4 "2024-05-03T09:54:37Z")

</div>

Same problem here. Identical error logs.

---

<div class="post-metadata">

**Author:** ![thecomicbuster](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@thecomicbuster](https://forums.unrealengine.com/u/thecomicbuster)\
**Post date:** [May 3, 2024, 2:16pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/5 "2024-05-03T14:16:22Z")

</div>

I am facing the exact same issue, My specs are i9 14900K and RTX 4090ti. Unreal Engine 5.3 works really well but 5.4 crashes on startup. Haven’t even see the editor yet. Tried everything just like you. Re-installed windows, I even changed my liquid cooler, ram but still not working. Logs look same. Do let me know if you somehow find a solution to this problem

---

<div class="post-metadata">

**Author:** ![3121](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3121](https://forums.unrealengine.com/u/3121)\
**Post date:** [May 6, 2024, 1:44pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/6 "2024-05-06T13:44:42Z")

</div>

I’ve resolved my issue. It seems to be a problem specific to certain motherboards and CPUs.

I followed the steps outlined below, and everything worked smoothly afterward. Thank you to those who shared their experience with similar environments, which helped guide me to this solution.  
Sharing that reinstalling the OS didn’t help was a great tip.

1. Reset your BIOS to default settings.  
Ai Tweaker tab:
2. Disable MultiCore Enhancement.
3. Enable XMP.
4. Set SVID behavior to Typical Scenario.

reference: [Reddit Thread](https://www.reddit.com/r/overclocking/comments/1axepvu/optimizing_stability_for_intel_13900k_and_14900k/)

Thanks again for your help!

---

<div class="post-metadata">

**Author:** ![KacperKenji](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KacperKenji](https://forums.unrealengine.com/u/KacperKenji)\
**Post date:** [May 16, 2024, 2:54pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/7 "2024-05-16T14:54:19Z")

</div>

We run into the same problem after upgrading our Engine from 5.3.2 to 5.4.1.  
Workarounds mentioned here don’t work and we rely on Directx12 and SM6, so it is a blocker for us currently. Hoping Epic will look into this issue soon.

---

<div class="post-metadata">

**Author:** ![ETNcarrier](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etncarrier/32/937178_2.png) [@ETNcarrier](https://forums.unrealengine.com/u/ETNcarrier)\
**Post date:** [May 22, 2024, 6:43pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/8 "2024-05-22T18:43:43Z")

</div>

I confirm that this solution worked for me as well! Thanks for sharing.

---

<div class="post-metadata">

**Author:** ![Eminady](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Eminady](https://forums.unrealengine.com/u/Eminady)\
**Post date:** [June 1, 2024, 2:01pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/9 "2024-06-01T14:01:13Z")

</div>

Hi, I have the exact problem as yours, I updated the BIOS, and it worked!

---

<div class="post-metadata">

**Author:** ![gan\_cheng](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@gan\_cheng](https://forums.unrealengine.com/u/gan_cheng)\
**Post date:** [June 1, 2024, 7:08pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/10 "2024-06-01T19:08:41Z")

</div>

I recently installed UE5.41, and it also crashed frequently, but I found a solution. The reason was a conflict with other open software, such as game screenshot and recording software such as bandicam. Try turning them all off and the problem can be solved.

---

<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [July 1, 2024, 7:08pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-4-crash-on-start-up-or-even-open-any-project/1833088/11 "2024-07-01T19:08:54Z")

</div>

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.
