# Unreal Engine 5.3 Released

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-3-released/1284817>\
**Category:** Announcements\
**Tags:** unreal-engine, Release\
**Created:** [September 6, 2023, 1:08pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-3-released/1284817 "2023-09-06T13:08:28Z")\
**Posts on this page:** 1\
**Showing post:** 70

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**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [September 12, 2023, 12:07pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-3-released/1284817/70 "2023-09-12T12:07:49Z")

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> [@illYay](#):
>
> Some properties that were protected are no longer exposed so my module that relied on extending some slate widgets was accessing protected properties, and now I can’t in 5.3

Before 5.3 many slate properties got getter / setters and direct access was deprecated. For my sanity, I am not going to check right now if they added the missing getter / setters from 5.2. I reported that stuff here:

> [[Bugs bugs bugs] Slate widget synchronization - #6 by Roy\_Wierer.Seda145](https://forums.unrealengine.com/t/bugs-bugs-bugs-slate-widget-synchronization/738172/6)

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