# Unreal Engine 5.3 crashed when I tried to Persist Session Changes in Multi-Users Editing

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-3-crashed-when-i-tried-to-persist-session-changes-in-multi-users-editing/1797124>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, crash, Multi-User-Editing\
**Created:** [April 10, 2024, 1:44pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-3-crashed-when-i-tried-to-persist-session-changes-in-multi-users-editing/1797124 "2024-04-10T13:44:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Toiklavu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Toiklavu](https://forums.unrealengine.com/u/Toiklavu)\
**Post date:** [April 10, 2024, 1:44pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-3-crashed-when-i-tried-to-persist-session-changes-in-multi-users-editing/1797124/1 "2024-04-10T13:44:41Z")

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I’m working with my friends on a Multi User Editing session and using Github as . It’s fine until I tried to run Persist Session changes in Revision Control Tab. The Ue5 file ran a bit and crashed. But when I checked on my github desktop, just half of the changelist worked. I though that is a Github size ploblem. I read the Crash report but the noticed .uasset file is just 6kB.

Here is my Crash Report:

Assertion failed: InPos \<= Size [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 675] Attempted to seek past the end of file (7744/7226), file: …/…/…/Engine/Content/Functions/Engine\_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset. The file is most likely corrupt.

Thank you so much!
