# Unreal Engine 5 - 2D Tileset: Tiles with different properties

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [September 16, 2024, 8:49pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525 "2024-09-16T20:49:35Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![citro222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@citro222](https://forums.unrealengine.com/u/citro222)\
**Post date:** [September 17, 2024, 4:45pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525/4 "2024-09-17T16:45:39Z")

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I found an answer. It is very possible, but for some reason, no one ever explains this.

Here is the link, if someone ever stumbles over my question and wants to know that to:

> [@How to Add C++ Class Functionality or Blueprints to Tiles within a TileSet and/or TileMap?](https://forums.unrealengine.com/t/how-to-add-c-class-functionality-or-blueprints-to-tiles-within-a-tileset-and-or-tilemap/360842):
>
> What I am trying to do: I have been trying to create a top down tile based game using Unreal’s Paper2D functionality. I was wondering if it was possibly to add class functionality to tile within the TileSet and/or the TileMap. Problem: My overarching problem is that I am unable to add objects to the tile map that have functionality beyond collision. I would like to refrain from just placing something on top of my TileMap within the level. I feel that the TileMap would be more coherent if all th…

This person had the exact same problem but found a way and documented it for everyone.

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_[View the full topic](https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525)._
