# Unreal Engine 5 - 2D Tileset: Tiles with different properties

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [September 16, 2024, 8:49pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525 "2024-09-16T20:49:35Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![citro222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@citro222](https://forums.unrealengine.com/u/citro222)\
**Post date:** [September 16, 2024, 8:49pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525/1 "2024-09-16T20:49:35Z")

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I want to make a Pixel Art 2D Top Down RPG.  
I use Tilesets to build the map.

Is there a way to give different Tiles in a Tileset different properties? Like I want Water tiles act like a wall until the charakter get the ability to swim.  
So far as I see, I only can give a Tile a collision box and Chance the hight and form of it. Or is there a blueprint option where I can call a specific Tile and give it’s collision box it’s own properties?

Thank you any one who can help.

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**Author:** ![Mind-Brain](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mind-brain/32/906573_2.png) [@Mind-Brain](https://forums.unrealengine.com/u/Mind-Brain)\
**Post date:** [September 16, 2024, 11:12pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525/2 "2024-09-16T23:12:28Z")

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Hey @citro222!

I have this “Best Practices” document for using tilesets, see if that has anything useful for you! I know what you’re getting at but I personally don’t know how to link a tile to something functional. I am sure it would be included in a longer tutorial for Paper2D but finding one specifically for that was proving difficult.

> **[Best practices when using tilesets in UE4 - The Nexatli Expedition](https://www.nexatli.com/blog/best-practices-when-using-tilesets-in-ue4)**
>
> Today I want to give you a few tips if you're planning to use tilesets in Unreal Engine 4. The tool could use some updates and quality of life improvements, but

_disclaimer: this link is not affiliated with Unreal Engine, Epic Games, or their partners._

Hope this helps! 🙂

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**Author:** ![citro222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@citro222](https://forums.unrealengine.com/u/citro222)\
**Post date:** [September 17, 2024, 7:29am UTC](https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525/3 "2024-09-17T07:29:31Z")

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It did not help me in my case, but it was still very interisting. So thank you.

I think, I will just put collisionboxes manual on the placed tilemaps, until I find out, how to do this on a Tileset.

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**Author:** ![citro222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@citro222](https://forums.unrealengine.com/u/citro222)\
**Post date:** [September 17, 2024, 4:45pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525/4 "2024-09-17T16:45:39Z")

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I found an answer. It is very possible, but for some reason, no one ever explains this.

Here is the link, if someone ever stumbles over my question and wants to know that to:

> [@How to Add C++ Class Functionality or Blueprints to Tiles within a TileSet and/or TileMap?](https://forums.unrealengine.com/t/how-to-add-c-class-functionality-or-blueprints-to-tiles-within-a-tileset-and-or-tilemap/360842):
>
> What I am trying to do: I have been trying to create a top down tile based game using Unreal’s Paper2D functionality. I was wondering if it was possibly to add class functionality to tile within the TileSet and/or the TileMap. Problem: My overarching problem is that I am unable to add objects to the tile map that have functionality beyond collision. I would like to refrain from just placing something on top of my TileMap within the level. I feel that the TileMap would be more coherent if all th…

This person had the exact same problem but found a way and documented it for everyone.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [October 17, 2024, 4:46pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2d-tileset-tiles-with-different-properties/2023525/5 "2024-10-17T16:46:06Z")

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