# Unreal Engine 5.2 keep crushing 0xc0000006 error

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-2-keep-crushing-0xc0000006-error/1316331>\
**Category:** UEFN Validation\
**Tags:** unreal-engine, crash, bug-report, question\
**Created:** [September 29, 2023, 8:20am UTC](https://forums.unrealengine.com/t/unreal-engine-5-2-keep-crushing-0xc0000006-error/1316331 "2023-09-29T08:20:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![crimexgy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@crimexgy](https://forums.unrealengine.com/u/crimexgy)\
**Post date:** [September 29, 2023, 8:20am UTC](https://forums.unrealengine.com/t/unreal-engine-5-2-keep-crushing-0xc0000006-error/1316331/1 "2023-09-29T08:20:55Z")

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Can someone help me with UE5 keep crushing? It is crushing after 5-10 min using software  
Unhandled Exception: 0xc0000006  
UnrealEditor\_Core  
UnrealEditor\_AssetRegistry  
UnrealEditor\_Core  
UnrealEditor\_Core  
UnrealEditor\_Core  
UnrealEditor\_AssetRegistry  
UnrealEditor\_AssetRegistry  
UnrealEditor\_AssetRegistry  
UnrealEditor\_Core  
UnrealEditor\_Core  
UnrealEditor\_Core  
UnrealEditor\_Core  
UnrealEditor\_Core  
UnrealEditor\_Core  
UnrealEditor\_Core  
UnrealEditor\_Core  
UnrealEditor\_Core  
UnrealEditor\_Core  
kernel32  
ntdll

My windows 10 64-bit totally updated same as UE5  
My computer info:  
RTX3090  
Intel Core i7  
Installed RAM 16.0 GB (15.8 GB usable)

How to solve it？I have this kind of prob;em only with UE5 , if open Blender or C4D for example, there’s no crushing

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**Author:** ![Usanov\_Ev](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/usanov_ev/32/911856_2.png) [@Usanov\_Ev](https://forums.unrealengine.com/u/Usanov_Ev)\
**Post date:** [March 5, 2025, 3:27pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2-keep-crushing-0xc0000006-error/1316331/2 "2025-03-05T15:27:55Z")

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> [@Unreal 5.4 Crashing when trying to load](https://forums.unrealengine.com/t/unreal-5-4-crashing-when-trying-to-load/2021432/2):
>
> FIXED IT: It was a File called: CachedAssetRegistry\_0 a BIN file. Once I removed it, my project worked

helped for me
