# Unreal Engine 5.2 build won't start on windows 10

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-2-build-wont-start-on-windows-10/1658682>\
**Category:** Platform & Builds\
**Tags:** windows, SDK, windows-10, unreal-engine, SDKs\
**Created:** [February 1, 2024, 6:13pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2-build-wont-start-on-windows-10/1658682 "2024-02-01T18:13:04Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![jaiminator21](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jaiminator21](https://forums.unrealengine.com/u/jaiminator21)\
**Post date:** [February 1, 2024, 6:13pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2-build-wont-start-on-windows-10/1658682/1 "2024-02-01T18:13:04Z")

</div>

Hello, I am currently making a game for an on going investigation and on my pc it works perfectly but on windows 10 it doesn’t. I have to test these on more pcs with windows 10 but for the mean time I wont be able to do it. This is the error that gives me while trying to play the build on windows 10.  
This is the link for the build if any one wants to try to test it and play it (any feedback is much apreciated):

> **[GameAnalytics.rar](https://drive.google.com/file/d/1A0obimLje5VEwk6sN56UzgTut_FUXsYt/view?usp=sharing)**
>
> Google Drive file.

Thanks for the help.

Assertion failed: Texture-\>LevelIndex != INDEX\_NONE [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Streaming\TextureStreamingBuild.cpp] [Line: 659]

0x00007ff6daa446d1 Interaction\_With\_ALS.exe!FStreamingTextureLevelContext::ProcessMaterial()   
0x00007ff6d9b95c99 Interaction\_With\_ALS.exe!UMeshComponent::GetStreamingTextureInfoInner()   
0x00007ff6d9c29ee9 Interaction\_With\_ALS.exe!UStaticMeshComponent::GetStreamingRenderAssetInfo()   
0x00007ff6d9b958be Interaction\_With\_ALS.exe!UPrimitiveComponent::GetStreamingRenderAssetInfoWithNULLRemoval()   
0x00007ff6da9f9fb1 Interaction\_With\_ALS.exe!FRenderAssetInstanceState::AddComponent()   
0x00007ff6daa375d1 Interaction\_With\_ALS.exe!FLevelRenderAssetManager::IncrementalBuild()   
0x00007ff6daa37e54 Interaction\_With\_ALS.exe!FLevelRenderAssetManager::IncrementalUpdate()   
0x00007ff6daa3847e Interaction\_With\_ALS.exe!FRenderAssetStreamingManager::IncrementalUpdate()   
0x00007ff6daa61942 Interaction\_With\_ALS.exe!FRenderAssetStreamingManager::UpdatePendingStates()   
0x00007ff6daa62de8 Interaction\_With\_ALS.exe!FRenderAssetStreamingManager::UpdateResourceStreaming()   
0x00007ff6d9cf7a2b Interaction\_With\_ALS.exe!FStreamingManagerCollection::UpdateResourceStreaming()   
0x00007ff6d9cf064d Interaction\_With\_ALS.exe!FStreamingManagerCollection::Tick()   
0x00007ff6d9e7af5b Interaction\_With\_ALS.exe!UGameEngine::Tick()   
0x00007ff6d22fb34f Interaction\_With\_ALS.exe!FEngineLoop::Tick()   
0x00007ff6d23160ac Interaction\_With\_ALS.exe!GuardedMain()   
0x00007ff6d231618a Interaction\_With\_ALS.exe!GuardedMainWrapper()   
0x00007ff6d2319096 Interaction\_With\_ALS.exe!LaunchWindowsStartup()   
0x00007ff6d232bdc4 Interaction\_With\_ALS.exe!WinMain()   
0x00007ff6dc195e5a Interaction\_With\_ALS.exe!\_\_scrt\_common\_main\_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe\_common.inl:288]  
0x00007ff9297d7614 KERNEL32.DLL!UnknownFunction   
0x00007ff929aa26a1 ntdll.dll!UnknownFunction

---

<div class="post-metadata">

**Author:** ![Dr\_Brinkmann](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dr_brinkmann/32/758019_2.png) [@Dr\_Brinkmann](https://forums.unrealengine.com/u/Dr_Brinkmann)\
**Post date:** [February 3, 2024, 2:24pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-2-build-wont-start-on-windows-10/1658682/2 "2024-02-03T14:24:53Z")

</div>

Try to change the directx12 to directx11.  
This was fixing the exact same issue on my game
