Hello Rectus_AS,
it was not the key to the solution but it happened to draw my attention again to the OpenXR runtime.
I thought you should also set the current OpneXR_runtime environment to OpenXR in the SteamVR settings. But that was not true, SteamVR must be entered here according to vive.
Well, in any case, everything goes wonderfully now.
Possibly relevant for everyone else as well. Check the settings.
Then everything should work.
