Hello! I ran into a similar issue when creating and running a test project in UE 5.2.1
My system: AORUS 15 XE4 (laptop). Intel Core i7 12700H, 32GB, 1TB SSD M.2, Nvidia RTX 3070Ti 8GB.
The following steps helped me:
- Clean installation of the newest Nvidia driver (Studio ver.)
- Clean installation of the newest Intel Iris Xe integrated graphics card driver
- Disabling the in-game overlay in the Nvidia Experience settings
- Disabling “Switch OSD” in Gigabyte Control Center settings (important) and creating profile for UE executable file (UnrealEditor.exe) in setup of NVIDIA Control Panel, with the following mandatory tweaks →
- MFAA - Off (important)
- Streaming optimization - Auto
- Low Latency Mode - Off (important)
- FXAA - Off (important)
- Triple Buffering - On (important)
I hope, this helps those, who want to work with the new version of the engine, on a laptop with NVIDIA OPTIMUS technology and new generations of hybrid CPU architecture.