# Unreal Engine 5.0 Released

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-0-released/512996>\
**Category:** Announcements\
**Tags:** unreal-engine, UE5-0, Release\
**Created:** [April 5, 2022, 4:07pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-0-released/512996 "2022-04-05T16:07:26Z")\
**Posts on this page:** 1\
**Showing post:** 62

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**Author:** ![Kavan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kavan/32/1194623_2.png) [@Kavan](https://forums.unrealengine.com/u/Kavan)\
**Post date:** [May 27, 2022, 5:26pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-0-released/512996/62 "2022-05-27T17:26:53Z")

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re: 5.0.2 hotfix - @Amanda.Schade  
Bug?  
OpenXR  
Template File (or any VR project)

PIE VR Preview, then take off your headset (I’m using Quest2), then put HMD back on, the game will freeze and the editor will crash rather than continuing tracking, as it did prior to patch…

I noticed this in my own project and then did a build of the template to see if it also happens. It does.

Crash Log Summary:  
Assertion failed: PipelineState.FrameState.predictedDisplayTime [File:D:\build++\Sync\Engine\Plugins\Runtime\OpenXR\Source\OpenXRHMD\Private\OpenXRHMD.cpp] [Line: 1950]

\*\* seems to be a known issue. Epic response in another thread: [OpenXR VR Template | Feedback and Discussion - #144 by VictorLerp](https://forums.unrealengine.com/t/openxr-vr-template-feedback-and-discussion/246425/144)

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