# Unreal Engine 5.0 Released

**URL:** <https://forums.unrealengine.com/t/unreal-engine-5-0-released/512996>\
**Category:** Announcements\
**Tags:** unreal-engine, UE5-0, Release\
**Created:** [April 5, 2022, 4:07pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-0-released/512996 "2022-04-05T16:07:26Z")\
**Posts on this page:** 1\
**Showing post:** 57

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**Author:** ![Frenetic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/frenetic/32/1142542_2.png) [@Frenetic](https://forums.unrealengine.com/u/Frenetic)\
**Post date:** [May 26, 2022, 4:07pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-0-released/512996/57 "2022-05-26T16:07:48Z")

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Vis a vis: [Unreal 5.0.1 - Virtual Heightmesh broken?](https://forums.unrealengine.com/t/unreal-5-0-1-virtual-heightmesh-broken/539798)

A LITTLE better w/taking 4.26 into 5.01. No errors and no need to rebuild anything, the landscape material is now fully working (painted layers show) but still stuck on that one square. Fuzting with and rebuilding parts of the world don’t seem to resolve it… Landscape Grass-layer seems to be borked as well (no grasses placed)

Seems to be consistently broken if Epic needs a testcase (contact me).

4.26:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/8/f/88f284696ea754ec5a39363b12b5b5ca74d506eb.jpeg)

5.02:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/8/628496aace9b782e0806bf8d2f67b34ccef53900.jpeg)

Also, the falloff on the virtual heightfield mesh seems broken:  
4.26:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/0/0/f00c2d389cf9e0a919a79ff47d0db83e07d8834e.jpeg)

5.02:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/0/5/705281c711c04dcf94c2c8ee51a2cd50dfe8fdf7.jpeg)

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