Zombie Camp
**Primary Objective:
**
The primary objective of this project is to build a [complete] Zombie based game for Unreal Engine 4 . This project will touch areas of Animation, Blueprints(No coding required), BlendSpaces, Controllers, and Artificial Intelligence.
What’s Done - 0.3.2_alpha?
[ul]
[li]Zombie Character[/li][li]Zombie Animations ( Idle, Walk, Run, 3 Attack Animations - Attack animations only preview-able ATM )[/li][li]Zombie BlendSpace 1D - For smooth one-direction animations[/li][li]Zombie Base Controller 1.0 / Blueprints;[/li][li]Zombie Artificial Intelligence System 0.3_alpha; Currently, Zombie only randomly walks around a NavMesh ( Random Points or Specified Points on Map ).[/li][li]Zombie State Machine[/li][/ul]
–0.4.0
[ul]
[li]Player Basics w/ Movement only[/li][li]Class Blueprints - To ease the porting of these game mechanics to your own game.[/li][li]Basic HUD System[/li][li]Zombie Controller Update: Melee Interaction To Collision[/li][li][LIST][/li][li][*]Zombie Customizibility;IE – Combat.MaxRunSpeed and other factors[/li][li][/ul][/li][li]Zombie Melee Combat System Update[/li][li][ul][/li][/ul]
Game now has a Zombie Entity following the player around the map, and attacking him when in reach ! Check out the new updates!
[/LIST]
–0.4.2
[ul]
[li]New Character + Controller ( From “The Stomping Land” )[/li][li]Added Player Socket for Weapons/Props[/li][li]New Zombie Character + Controller ( From “Land of the Dead” )[/li][li]70+ Animations ready to be integrated into controller (for learning purposes ONLY)[/li][li]Zombie Intelligence Update[/li][li]Smoother Zombie Animations[/li][li]Zombie Controller Update for performance[/li][li]Collision Fix/Update[/li][/ul]
Known Issues
[ul]
[li]Camera goes into mesh when Entity attacks. . . (currently working out this issue)[/li][li]Acceleration - Animation blend idle->walk->run is a bit choppy when leaving idle to walk. (Acceleration, and BlendSpace need value tweaking)[/li][li]Upon “Event Begin Play”, Character starts off stuck InAir for about a second or two[/li][li]Attack Animation needs thrust (for more realism)[/li][/ul]
Please show your enthusiasm in this project, and feel free to contribute to the development of this project. It will remain Open-Sourced, and 100% free to use (minus art assets, which I do not own. The art is strictly for shortcuts, and getting directly into the mechanics of the game. You will have to create your own art assets. I want to STRESS THAT THIS IS FOR EDUCATIONAL USES ONLY!
Feedback would be greatly appreciated! Thanks!
**
[ul]
[li]The old Zombie Character w/ attack animations enabled is still available! Just drag and drag him to the scene. He is located under “/Game/Character/ZombieFBX/”[/li]
[li]There are two playable characters! Just swap between them by going to Project Settings, and change the default controller :)[/li][/ul]
**
Download: Download From Google Drive