# Unreal Engine 4 UI Health Orb Effect

**URL:** <https://forums.unrealengine.com/t/unreal-engine-4-ui-health-orb-effect/450260>\
**Category:** Rendering\
**Tags:** unreal-engine, UE4, Blueprint, question\
**Created:** [June 7, 2019, 1:22pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-ui-health-orb-effect/450260 "2019-06-07T13:22:22Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [June 11, 2019, 9:11am UTC](https://forums.unrealengine.com/t/unreal-engine-4-ui-health-orb-effect/450260/13 "2019-06-11T09:11:36Z")

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For anyone still interested in this, here’s a slightly more flexible one I made this morning:

The material:

 ![279459-mat.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/9/3/5934a7e87c60a7dedf63f3eb7398142e1033be37.jpeg)

Each wave is wrapped in a material function so you can add as many layers as needed:

 ![279460-mf.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/5/4/8540575e136ac8ad42066814621a2bb6130f2493.jpeg)

And hooked up to a widget slider, just to demo it:

 ![279461-widget.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/6/c/36c203ddcdd3d6da4b0d59f43e1b540ac8cdbc7a.png)

[![Image from Gyazo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/c/0/7c05b84ee8f89556c47d6478a124de627c8d3f1a.gif)](https://gyazo.com/c9decfca068038563ea80c47dc5422b0)

Exposed parameters:

 ![279462-minstance.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/f/6/1f652d19e4ad6b6454d3223abc1aaa32db66ea70.png)

* * *

You will need an actual artist to prettify it, though.

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