I Didn’t bother what exporter it used. If such simple process as Model importing is made to be so complex then it’s a clear headache to developers and especially 3D artists who heavily rely on constant importing. (I am not arguing about graphics in CE)
And its not even about importing models. CE itself feels limited to making First Person Shooters. I just opened it up and closed it.
But as TAN_ says it’s clearly made for heavy duty game developers, not for indies, despite the fact that its pricing model is clearly indie-friendly ($10/months with no royalties).