Unreal Engine 4 Kill Cam Spline Selected Points in certain place

I have a game with various kills a killer can perform on a victim. Each kill has it’s own Blueprint. Each blueprint has a SplineCamera that plays when the kill is happening (Kill Cam). I need an easy way to setup the selected points in the spline. You can easily change the splines position, rotation, scale, arrive & leave tangent, FoV, hold time, time to next, time at point, type, rotation type. But I want to be able to see the positions etc while piloting or looking through a camera so I can get the Kill Cam perfect.

Also it’s 4.18

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