Unreal Engine 4 is available for Win10 UWP app dev now

Static AO + Temporal AA = 30fps
Static AO + No AA = 60fps
Dynamic AO + No AA = 30fps

Thanks for sharing, that is great to hear, tho, i don’t want to scale nothing down, will loose too much quality from “Epic” to “High”

PUBG is a great game, but let’s face it, the look on XB1 (even on X one) can’t be compared to PC version and optimization for a game like that is a complete nightmare, tons of foliage, translucent/masked materials and a huge terrain. But the gameplay is what makes the game great, because (in my opinion) Battlefront 2 or Battlefield 1 looks much better.
Since no “full” XB1 dev access, UWP remains the only option to test on XB1 hardware. I am searching for UE4 reports on UWP since microsoft released branch and since no results,
i started searching to see what is causing such a big fps drop and sharing results to everyone, in case someone else is looking. I’m pretty sure there something somewhere that can boost performance and quality on XB1

Meanwhile my hud doesn’t show:
LogLinker: Warning: Can’t find file ‘/Script/LogVisualizer’
LogLinker: Warning: Can’t find file for asset ‘/Script/LogVisualizer’ while loading /Content/SideScrollerBP/Blueprints/HUD_BP.uasset