Unreal Engine 4 is available for Win10 UWP app dev now

The event you get back from DoWork carries the leaderboard data. So it should be something like



using namespace Microsoft::Xbox::Services::Statistic::Manager;
using namespace Microsoft::Xbox::Services::Leaderboard;

LeaderboardResultEventArgs^ LbResultEventArgs = safe_cast<LeaderboardResultEventArgs^>(Event->EventArgs);
LeaderboardResult^ LbResult = LbResultEventArgs->Result;

for (LeaderboardRow^ Row : LbResult->Rows)
{
	FString RowText = FString::Printf(TEXT("Leaderboard row: User %s, Stats "), Row->Gamertag->Data());
	for (int32 i = 0; i < Row->Values->Size; ++i)
	{
		RowText.Append(FString::Printf(TEXT("(%s : %s) "), LbResult->Columns->GetAt(i)->DisplayName->Data(), Row->Values->GetAt(i)->Data()));
	}

	UE_LOG_ONLINE(Warning, *RowText);
}


…though once again that’s code that has never been anywhere near a compiler.

Source for the types in the Microsoft::Xbox::Services::Leaderboard namespace is here.

Other than catching the exception for a double add, no. You should consider tracking this in your own code.