Unreal Engine 4 is available for Win10 UWP app dev now

Alright, new batch of changes just went in. Relevant to active issues in this thread:

  • The package DisplayName, PublisherDisplayName and Description are now bound to localized strings. These can be authored in resw files located in [Game]\Build\UWP[culture]\resources.resw. Building and deploying will automatically generate stubs for you if these files don’t already exist. You can then open them up and adjust the string values to match your Store display name etc. in your various territories. It’s a little clunky that you can’t just use UE’s localization system and formats, but it should help for now.
  • There are a couple of new settings in the UWP platform settings menu. One in particular flags the title as using Xbox Live via the Creators Program, per my proposal earlier in the thread. Another allows you to set the compiler version used for your project independently of the IDE (and is the only way to control the compiler used when building via the Editor) - it’s the same as the compiler version setting on the Windows platform page.

A reminder on the Xbox Live Creators Program: you still need to be accepted into the program for the new setting to have any effect. Again, the need for acceptance is temporary to the early stages of program rollout. And if you have access to Live already through a different program (e.g. ID@Xbox) you should not enable this setting.