Ouch, I didn’t realize that my build was set to Win64. It now builds using UWP64.
Are you able to post a code snippet to verify that I’m connecting to XboxLive?
What include files:
#include "../Plugins/Online/XboxOne/OnlineSubsystemLive/Source/Public/OnlineSubsystemLive.h"
Or other include files, and a couple of calls to test the connection. . .
Btw, do I need to include OnlineSubsystemLive to the Build.cs list of modules:
.
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