Unreal Engine 4 is available for Win10 UWP app dev now

Ouch, I didn’t realize that my build was set to Win64. It now builds using UWP64.

Are you able to post a code snippet to verify that I’m connecting to XboxLive?

What include files:



#include "../Plugins/Online/XboxOne/OnlineSubsystemLive/Source/Public/OnlineSubsystemLive.h"


Or other include files, and a couple of calls to test the connection. . .

Btw, do I need to include OnlineSubsystemLive to the Build.cs list of modules:


.
.