,
For some reason I cannot get the UWP build to work with DoN’s 3D Pathfinding Plugin (DoN's 3D Pathfinding for Flying AI in Code Plugins - UE Marketplace). It works fine with the Substance Plugin (Substance 3D for Unreal Engine in Code Plugins - UE Marketplace), but not so for the other (at least for me). The compiler is complaining about header files, an error I encountered before but can’t recall the specifics of it right now, and my quick stab at fixing it didn’t work.
Are you able to try building with the Pathfinding plugin?
On another note, reading your statement:
Adds a little excitement to my day. Where does the GetXboxLiveSDK get called at? Early on in the game startup? From the GameInstance possibly?
As for the complete build and upload to the Store, I’m trying to witness firsthand the end-to-end steps to get a game up on the store. Do you know how I would take the contents of my APPX folder shown above, and upload it to the Store?