Zelex
(Zelex)
October 12, 2016, 8:39pm
134
No I have no idea. I noticed that it created a pri file as well, but from the log it clearly doesn’t work for some reason.
Yes, this is when I build from VS, though launching from the editor does the same. Building a package however fails for some kind of signing nonsense, but that is going to be my next thread once I resolve this one! lol
11> Target is up to date
11> Prepping UE4_UWP for deployment to UWP64
11> Writing PRI config file to E:\Unreal Projects\UE4_UWP\Intermediate\Deploy\priconfig.xml …
11> Successfully Completed
11> Index Pass Completed.
11> Language Qualifiers: en
11> Scale Qualifiers: 100
11>
11> Finished building
11> Version: 1.0
11> Resource Map Name: UE4Game
11> Named Resources: 5
11>
11> Resource File: resources.pri
11> Version: 1.0
11> Resource Candidates: 10
11> Language Qualifiers: en
11> Scale Qualifiers: 100
11>
11> Successfully Completed
11> UWP deployment preparation took 0.18 seconds
12> Target is up to date
12> Prepping UE4Game for deployment to UWP64
12> Empty or invalid value provided for required attribute Square150x150Logo on partially specified element Package.Applications.Application[0].uap:VisualElements
12> Empty or invalid value provided for required attribute Square44x44Logo on partially specified element Package.Applications.Application[0].uap:VisualElements
12> Empty or invalid value provided for required attribute Image on partially specified element Package.Applications.Application[0].uap:VisualElements.uap:SplashScreen
12> Validation error reading XML schema from XDK. The element ‘Properties’ in namespace ‘http://schemas.microsoft.com/appx/manifest/foundation/windows10 ’ has incomplete content. List of possible elements expected: ‘Logo’ in namespace ‘http://schemas.microsoft.com/appx/manifest/foundation/windows10 ’.
12> Validation error reading XML schema from XDK. The element ‘Application’ in namespace ‘http://schemas.microsoft.com/appx/manifest/foundation/windows10 ’ has incomplete content. List of possible elements expected: ‘VisualElementsChoice’ in namespace ‘http://schemas.microsoft.com/appx/manifest/foundation/windows10 ’ as well as ‘VisualElements’ in namespace ‘http://schemas.microsoft.com/appx/manifest/uap/windows10 ’.
12> Writing PRI config file to E:\rad\MICROSOFT_UWP_UNREAL\Engine\Intermediate\Deploy\priconfig.xml …
12> Successfully Completed
12> Microsoft (R) MakePRI Tool
12> Copyright (C) 2013 Microsoft. All rights reserved.
12>
12>MakePri : error 0x80080204: Appx manifest not found or is invalid. Please ensure well-formed manifest file is present. Or specify an index name with /in switch.
12>
12> Usage:
12> ------
12> MakePri.exe new /pr <project root> /cf <config file> [options]
12>
12> Example:
12> --------
12> MakePri.exe new /pr C:\MyApp\src\ /cf C:\MyApp\priconfig.xml /mn
12> C:\MyApp\AppXManifest.xml /of C:\MyApp\src\resources.pri /o
12>
12> Description:
12> ------------
12> Creates a PRI file at [outputfile] by indexing all files in the
12> [projectroot]and its subdirectories as directed by the [configxml]. The
12> index will be assigned [indexname] to reference resources in the application
12>
12> Required Parameters:
12> --------------------
12> /ProjectRoot(pr) : <FOLDERPATH> Root location of project files
12> /ConfigXml(cf) : <FILEPATH> Configuration file location. Use
12> ‘Makepri.exe createconfig’ command to generate one
12>
12> Options:
12> --------
12> /OutputFile(of) : <FILEPATH> Output location of PRI file, default is
12> [projectroot]\resources.pri
12> /Manifest(mn) : <FILEPATH> Location of the application or component’s
12> manifest. This parameter is ignored if [indexname]
12> is given. Default is [projectroot]\AppXManifest.xml
12> /IndexName(in) : <STRING> Name for the generated index of resources.
12> Typically matches the AppX package name, class library
12> simple name, etc. May be supplied via the
12> [manifest] parameter.
12> /VersionMajor(vma): <INTEGER> [Deprecated] Major version number for
12> index, default is 1
12> /IndexLog(il) : <FILEPATH> XML Log of indexed resources, no file
12> generated by default
12> /AutoMerge(am) : This flag is not recommended for normal use with AppX
12> packages. It causes Makepri.exe to set the auto
12> merge flag within the PRI file. Default is not set.
12> /ReverseMap(rm) : Generate a reverse mapping section in the PRI file
12> which can be used for debugging purposes.
12> /MappingFile(mf) : <MAPPINGFILETYPE> Generate a mapping file in the given
12> file format.
12> /SchemaFile(sf) : <FILEPATH> Output location of XML resource schema
12> description.
12> /IndexOptions(io) : <OPTIONS> Options to provide detailed control over
12> behavior of resource indexers.
12> /Overwrite(o) : Overwrite an existing output file of the same name
12> without prompting
12> /Verbose(v) : Causes verbose messages to be output to the console
12> /Help(h, ?) : Display the usage help text
12> /ExtensionDll(ex) : <FILEPATH> Location of the MRT environment extension
12> DLL. This DLL must be signed by a Microsoft-issued
12> certificate. Default is an empty path (no DLL
12> will be used).
12>
12>
12> FOLDERPATH - is a valid path to a folder
12> FILEPATH - is a path to a file, either relative to the current
12> directory or absolute
12> MAPPINGFILETYPE - Supported File type(s): ‘AppX’
12>
12> UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file ‘E:\rad\MICROSOFT_UWP_UNREAL\Engine\Intermediate\Deploy\resources.pri’.
12> File name: ‘E:\rad\MICROSOFT_UWP_UNREAL\Engine\Intermediate\Deploy\resources.pri’
12> at System.IO .__Error.WinIOError(Int32 errorCode, String maybeFullPath)
12> at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
12> at UnrealBuildTool.PackageResourceGenerator.GenerateResources(String OutputPath, String IntermediatePath, String LocalContentPath, String ProjectPathParam, String AppxManifestPath) in E:\rad\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\ResourceGenerator.cs:line 465
12> at UnrealBuildTool.UWPDeploy.PrepForUATPackageOrDeploy(FileReference ProjectFile, String InProjectName, String InProjectDirectory, String InExecutablePath, String InEngineDir, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) in E:\rad\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\UWPDeploy.cs:line 202
12> at UnrealBuildTool.UWPDeploy.PrepTargetForDeployment(UEBuildTarget InTarget) in E:\rad\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\UWP\UWPDeploy.cs:line 258
12> at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String] Arguments) in E:\rad\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 1379
12>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command “E:\rad\MICROSOFT_UWP_UNREAL\Engine\Build\BatchFiles\Build.bat UE4Game UWP64 Debug -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.