[= Audy;300702]
Delay nodes don’t use timers. As a latent action they get an UpdateOperation call each frame and decrement frame time from TimeRemaining until it is <= 0 and then fire output pin.
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Ah okay, good to know. They’re 100% old-school then
@ BulletTime - that definitely sounds like an issue then. I wonder if Actor Component is just a wrapper but overrides any ‘clickable’ functionality.