UPDATE!
We have just released Preview 4 for 4.8! Please view on page 1 of this thread for updated list of known issues.
Thank you for your continued help in testing 4.8 build before its official release. As a reminder, Preview builds are for testing only, and should not be used for active development of your project.
Cheers!
Fixed in Preview 4 - CL 2564697
UE-13578 Unable to launch on Mac.
UE-13904 LandscapeMountains stalls when Launching for Windows from editor
UE-15436 Clicking Closed Loop check box for a Blueprint SplineComponent crashes Editor.
UE-15444 Leapd.dll is missing when using debug CRT
UE-15518 Invalid attempt to create SSH key when RSync Name is not set
UE-15582 Fatal errors are no longer fatal
UE-15600 can’t move during PIE after making a new level
UE-15623 Crash when building lighting in level with landscape in it
UE-15631 Bots do not move in ShooterGame due to unbuilt NavMesh
UE-15648 Some landscape grass instances floating when generated on AMD cards under OpenGL
UE-15656 PS4: Morpheus: Cache Uniform Expressions in SceneRendering squander CPU time of RenderThread
UE-15679 Getting a TextBlock variable from Return Value of a Create Widget node inside a Player Controller will cancel all nodes before it in Standalone
UE-15684 Calling SetWorldLocation on a destructible actor during OnBeginPlay doesn’t work
UE-15687 hero is present in particular projects
UE-15705 Unable to specify a project location during creation
UE-15716 Hide pointer option is not given on HTML5
UE-15718 Particle shadow casting is low quality in ContentExamples Effects
UE-15763 (Win Binary 4.8) Fatal error causes Launch Onto Windows to crash
UE-15765 Level browser create new does not prompt you to save
UE-15766 Vehicle does not create an overlap event in 4.8 preview 2
UE-15768 Overlap trigger on Event Begin Play doesn’t work after converting project from 4.7.6 to 4.8 P2
UE-15778 Get and Set nodes for variables from a BP’s parent do not work correctly for new or data only BPs
UE-15779 HLOD actor not available in World Outliner after building LODs
UE-15782 Puzzle Game - Simulate - Possess makes camera flip 180 degrees
UE-15783 GetVarArgs() crashes 4.8 on Github for Mac and Linux
UE-15787 Creating a child blueprint of an anim blueprint does not result in an anim blueprint
UE-15790 Autosaved assets appear in list
UE-15800 Editor crashes when attempting to manually change translation or orientation of a Root node inside a rig
UE-15818 Scissor state on PS4 can sometimes be set to no pixels for renders.
UE-15832 MAC: Debug Crash does not close Editor or trigger Crash Report window in 4.8 Preview 3
UE-15837 Crash when Opening Class Defaults or Class Settings Tab within an Actor Blueprint
UE-15838 Win32 fails to complete packaging (UnrealCEFSubProcess.exe missing)
UE-15844 There are no Class Defaults shown for Player Controllers
UE-15865 Compile errors within a struct (float 2,3’s and linear colors seem to have lost their type)
UE-15887 Target.cs files not in Source directory cause code-based projects to fail
UE-15899 A static object using ‘Complex as simple’ collision will not collide with a dynamic object that is simulating physics
UE-15900 [CrashReport] Crash in AnimNode State Machine
UE-15910 Muzzle flash is blown out in Highrise on PS4
UE-15926 Launching to firefox fails with .js.symbol does not exist
UE-15928 : HTML5: Fullscreen button has various failures
UE-15933 Copy Bone node crashes
UE-15936 [CrashReport] Resimulate Foliage Volume with target layer set causes crash
UE-15942 Temp Content Folder Appears in Content Browser
UE-15978 Entering values manually for an object location inside blueprint editor viewport no longer works
UE-15981 Ctrl+z does not work within blueprint editor
UE-15998 [CrashReport] Fatal error crash in BlueprintGeneratedClass.cpp
UE-15999 Can’t launch on own machine in Audio map in Content Examples in 4.8 branch
UE-16005 Log spam will occur on add & select of an Empty Actor instance into any scene.
UE-16007 [CrashReport] Access violation crash in FBlueprintEditorUtils::IsDataOnlyBlueprint()
UE-16015 Project names are incorrect once deployed to XBoxOne
UE-16017 Sprites remain when undoing merged sprites.
UE-16033 Linux editor can fail on start due to a stale TPS library in Engine/Binaries/Linux
UE-16034 Launch On fails, “cannot open input file…UE4-GameplayAbilities.lib’”
UE-16060 Crash on using ctrl+z and selecting a tile after re-sizing a tilemap
UE-16172 Crash in Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node
UE-16173 Editor crashes if attempting to build after creating a new landscape in level