Download

Unreal Engine 4.7 Preview

Hmm… rendering team is certainly doing well with the foliage improvements but I think I would like to see shaders for hair and cloth. Perhaps I will take a crack at them sometime after graduation and see if I can come up with anything.

While I’m dreaming I would also like a pony and Guilty Gear Xrd’s cel shader.

Is this for baked lighting only? Or dynamic? i would love to see someone showcase this, is it better than normals shooting from center and advanced materials?

It works for both, and it looks great. I’m at work so I can’t post any photos right now, I don’t have any foliage in the work project.

So nobody except me faces this severe performance regression? Each cascaded shadow map cascade takes 50 milliseconds to render. In 4.6 the map performs quite well, 50-60 fps, but in the 4.7 preview I get less than 1 fps.

Is bolded part only for foliage meshes, or does that work with normal instanced static meshes as well?

This works for all instanced meshes.

That is awesome news, thanks! I’ll update to 4.7 as soon as I can.

How can I see the preview button on launcher?

EDIT: Got now the 4.7 preview listed for adding it

Another good list of features! And so shortly after 4.6 as well! Awesome work you guys!

Hmm… My luncher shows no 4.7 preview…

How come?

Click on the “+ Add Engine” button at the top of the launcher to add a new engine slot, then select 4.7 from the drop down menu of the new slot. :slight_smile:

Hi,

Done :slight_smile:

https://answers.unrealengine.com/questions/149713/editor-crashes-on-adding-local-variables-to-bluepr.html

Cheers,
Klaus

I get 4.2.1 to install and no drop down menu :smiley: Still no 4.7 preview.

RE: perf regression. Would it be possible for you to share your test map / setup with us?

Is this available on Github? Everyone seems to be talking about the Launcher.

Yet another forgotten issue:
UE-5996 - Incorrect loading .uasset files (Incorrect loading .uasset file - UE4 AnswerHub)

The foliage improvements are really great, I too see significant FPS improvements for scenes with lots of foliage!

One question: The roadmap mentions a “ecosystem painting tool” as WIP (Trello) - is there some info somewhere what exactly this will be? And is a version of that already visible in one of the source branches?

Can we also add issue UE-6939 (4.7.0 preview 1 - Mobile dynamic shadows not working. - UE4 AnswerHub) to this know issues list.

Thanks!

Strike that… I must have been too tired to see tha preview label :confused: I have it now.

I have to say it must be frustrating for the people that crate content in the marketplace that they have to update the work so often. spending time changing a product on you have already sold is very bad business.
but on the other hand I like the fact that the UE spend the money making there system better then the rest all the time.